]> Dogcows Code - chaz/carfire/shortlog
chaz/carfire
2010-04-26  KyleBasic HUD... Feel free to completely redo it. Not...
2010-04-26  KyleMonster has health now.
2010-04-26  KyleMelee has a cooldown now.
2010-04-26  KyleScoring implemented, melee attack implemented.
2010-04-25  bradyAI initial calculations almost done, still a few small...
2010-04-25  bradyAdded small function that only tests if the space is...
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@141 92bb8...
2010-04-23  CharlesFixed path finder thrown exception when finding a path...
2010-04-23  CharlesPlayer inventory.
2010-04-23  CharlesMap shouldn't keep a reference to the game as if it...
2010-04-23  KyleSeperated GameLogic from the Display
2010-04-23  KyleCan now choose between melee and ranged character....
2010-04-23  KyleCleaned up a bit
2010-04-23  KyleMelee and Ranged now inheret from Player
2010-04-23  KyleSplit human class into Melee and ranged... probably...
2010-04-22  KyleRearranged stuff to make scoring work.
2010-04-22  KyleBasic character selection screen.
2010-04-22  KyleCharacter selection is now done in the Game Class inste...
2010-04-22  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@129 92bb8...
2010-04-22  KyleSlowed player and projectiles
2010-04-22  ZacharyJust some graphics for now, still working on the animat...
2010-04-21  Kyleremoved more outdated code.
2010-04-21  Kyleremoved outdated code.
2010-04-21  KyleDisplay should now follow correct player in a network...
2010-04-21  CharlesDocumented the sample monster.
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-20  Charlespath finder now actually uses the heuristic and cost...
2010-04-20  KylePlayer can now stop and 'aim' by pressing left control.
2010-04-20  KyleModified Projectiles to work with MovementManager.
2010-04-19  Charlesadd missing typename
2010-04-19  Charlesinsert missing semicolon
2010-04-19  CharlesNew MovementManager properties (IsMoving and Direction...
2010-04-19  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@115 92bb8...
2010-04-19  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@114 92bb8...
2010-04-19  CharlesSmooth movement between cells.
2010-04-19  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@112 92bb8...
2010-04-19  Kylecommented out some debuggin print lines
2010-04-19  KyleSmooth player movement... still has some issues.
2010-04-19  Charlesnew map
2010-04-19  CharlesDocumentation for Map.Zoom.
2010-04-19  CharlesNew test map: maze.cfmap
2010-04-19  CharlesNew Map APIs:
2010-04-19  KyleSlightly improved commenting.
2010-04-19  KyleFixed a bug with projectiles - they would go through...
2010-04-19  Kyletest projectile model added
2010-04-19  KyleImproved projectiles
2010-04-19  KylePlayers now spawn projectiles... still kind of buggy.
2010-04-19  KyleAdded a few member fariables and parameter to constructor
2010-04-19  KyleIncorporated networking into the game
2010-04-19  KyleNow uses network to update character position
2010-04-16  CharlesNew map methods Map.SetCell and Map.ClearCell to modify...
2010-04-16  CharlesNew map method Map.GetStartingPositionForPlayer to...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@95 92bb83...
2010-04-15  KyleSingle Player test - Player will shoot in one direction...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@93 92bb83...
2010-04-15  bradygit-svn-id: https://bd85.net/svn/cs3505_group@92 92bb83...
2010-04-15  bradyBasic Changes to Character, Small Changes to Display...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@90 92bb83...
2010-04-15  KyleProjectiles disappear when they hit a wall(or occupied...
2010-04-15  KyleMore test projectiles
2010-04-15  bradygit-svn-id: https://bd85.net/svn/cs3505_group@87 92bb83...
2010-04-15  bradyBegan basic interface for Character, Player and Monster...
2010-04-15  KyleMore test projectiles in the display class.
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@84 92bb83...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@83 92bb83...
2010-04-15  KyleModified to work with Display class
2010-04-15  KylePartially working display
2010-04-15  Charlesnevermind, constants should be case-sensitive; renamed...
2010-04-15  Charlesif you get exceptions you don't know how to deal with...
2010-04-15  bradyMoved some basic stuff around to remove the CharacterTe...
2010-04-15  Charlesgetting entity lists not more consistent with throwing...
2010-04-15  KyleAllowed Game to start with less than 4 players.
2010-04-15  CharlesEntity loading implemented.
2010-04-14  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@74 92bb83...
2010-04-14  Charlesepic failure... adding missing content
2010-04-13  Charlesforgot to document Map.CenterCell
2010-04-13  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@71 92bb83...
2010-04-13  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@70 92bb83...
2010-04-13  Kyleinitial commit
2010-04-13  Charlesrepo cleanup: suo files also don't need to be versioned
2010-04-13  CharlesMap drawing implemented.
2010-04-13  KyleInitial commit. Basic infrastructure done.
2010-04-12  bradyCommented out my test Map class so it will not cause...
2010-04-12  Charlesmap constants should be case-insensitive
2010-04-12  Charlesrepo cleanup
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
2010-04-12  Charlesmodified leveleditor documentation
2010-04-11  bradyAdded in lobby from last project. Refactored to account...
2010-04-11  bradyadded ability for player movement.
2010-04-10  bradybegan on the basic character, player, and monster class...
2010-04-10  CharlesImplemented the base architecture we are bound to becau...
2010-04-10  Charleschanged level editor stuff to dos line-endings
2010-04-10  CharlesAdding blank VS2008 solution to start from.
2010-04-10  Charlesadding initial level editor files
2010-04-08  VisualSVN ServerCreated folder 'CarFire'.
2010-04-03  Charlesfixed bug where the 'push b to begin' message wasn...
2010-04-03  Charlesfixed problems with the join-game screen; can now join...
2010-04-03  bradychanged player requirement to 4 players for final turn in
2010-04-01  CharlesAdded a basic timeout feature so you'll at least get...
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