test projectile model added
authorKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 19 Apr 2010 03:50:10 +0000 (03:50 +0000)
committerKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 19 Apr 2010 03:50:10 +0000 (03:50 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@103 92bb83a3-7c8f-8a45-bc97-515c4e399668

CarFire/CarFire/CarFire/Content/Content.contentproj
CarFire/CarFire/CarFire/Content/projectile.bmp [new file with mode: 0644]

index e2839da4090637a120a6b5464e424e405a1b4365..e53208fd94954349d60d11839b6931cecc31d4cc 100644 (file)
       <Processor>PassThroughProcessor</Processor>\r
     </Compile>\r
   </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="projectile.bmp">\r
+      <Name>projectile</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
        Other similar extension points exist, see Microsoft.Common.targets.\r
diff --git a/CarFire/CarFire/CarFire/Content/projectile.bmp b/CarFire/CarFire/CarFire/Content/projectile.bmp
new file mode 100644 (file)
index 0000000..6c946f7
Binary files /dev/null and b/CarFire/CarFire/CarFire/Content/projectile.bmp differ
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