]> Dogcows Code - chaz/carfire/commit
Implemented the base architecture we are bound to because of how the network code...
authorCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sat, 10 Apr 2010 07:39:18 +0000 (07:39 +0000)
committerCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sat, 10 Apr 2010 07:39:18 +0000 (07:39 +0000)
commitf58af70a5768c1d99ca535fb214565ba226f3f0f
treea939fa7079c750f98c373eeccc96b8bc5987613c
parentc255cb9589044501e3b16774eb96c9c803f523cc
Implemented the base architecture we are bound to because of how the network code works.
It's kind of like a walking skeleton... or a limping skeleton.

git-svn-id: https://bd85.net/svn/cs3505_group@57 92bb83a3-7c8f-8a45-bc97-515c4e399668
CarFire/CarFire/CarFire.suo
CarFire/CarFire/CarFire/CarFire.csproj
CarFire/CarFire/CarFire/ChatInfo.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/Game.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/IDeterministicGame.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/IScreenManager.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/NetworkManager.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/Program.cs
CarFire/CarFire/CarFire/ScreenManager.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/XnaGame.cs [moved from CarFire/CarFire/CarFire/Game1.cs with 65% similarity]
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