public void LoadContent(ContentManager contentManager)\r
{\r
mContentManager = contentManager;\r
+ menu = mContentManager.Load<SpriteFont>("menuFont");\r
\r
}\r
\r
}\r
if (allCharactersSelected)\r
{\r
+ \r
State.mDisplay.Draw(spriteBatch);\r
}\r
+ else\r
+ {\r
+ spriteBatch.GraphicsDevice.Clear(Color.Black);\r
+ spriteBatch.DrawString(menu, "Press Enter To Select A Character", new Vector2(30, 30), Color.RosyBrown);\r
+ }\r
return CurrentFrameNumber;\r
}\r
\r
\r
#region Private Variables\r
\r
- Display mDisplay;\r
+ SpriteFont menu;\r
\r
ContentManager mContentManager;\r
NextInputs mInputs;\r
\r
public void LoadContent(ContentManager contentManager)\r
{\r
- charModel = contentManager.Load<Texture2D>("deselectBox"); //change to charModel when designed\r
- projectileModel = contentManager.Load<Texture2D>("emptySelectBox"); //change to a projectile model later\r
+ charModel = contentManager.Load<Texture2D>("cs"); //change to charModel when designed\r
+ projectileModel = contentManager.Load<Texture2D>("projectile"); //change to a projectile model later\r
\r
}\r
\r