<Compile Include="ChatInfo.cs" />\r
<Compile Include="Display.cs" />\r
<Compile Include="Game.cs" />\r
+ <Compile Include="Human.cs" />\r
<Compile Include="IDeterministicGame.cs" />\r
+ <Compile Include="IPlayer.cs" />\r
<Compile Include="IScreenManager.cs" />\r
<Compile Include="Map.cs" />\r
<Compile Include="MapReader.cs" />\r
}\r
if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
networkManager.LocalGamer.IsReady = true;\r
-\r
+ \r
if (networkManager.HasActiveSession)\r
{\r
localPlayer = networkManager.LocalGamer;\r