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Dogcows Code - chaz/carfire/log
Kyle [Mon, 26 Apr 2010 06:06:22 +0000 (06:06 +0000)]
AI working now.. uncommented lines in Game
git-svn-id: https://bd85.net/svn/cs3505_group@150
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Kyle [Mon, 26 Apr 2010 02:52:56 +0000 (02:52 +0000)]
Removed a couple lines that weren't doing anything...
git-svn-id: https://bd85.net/svn/cs3505_group@149
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Kyle [Mon, 26 Apr 2010 02:41:46 +0000 (02:41 +0000)]
Basic HUD... Feel free to completely redo it. Not sure how it'll work
with more than one player.
git-svn-id: https://bd85.net/svn/cs3505_group@148
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Kyle [Mon, 26 Apr 2010 01:34:19 +0000 (01:34 +0000)]
Monster has health now.
git-svn-id: https://bd85.net/svn/cs3505_group@147
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Kyle [Mon, 26 Apr 2010 01:33:48 +0000 (01:33 +0000)]
Melee has a cooldown now.
git-svn-id: https://bd85.net/svn/cs3505_group@146
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Kyle [Mon, 26 Apr 2010 01:15:50 +0000 (01:15 +0000)]
Scoring implemented, melee attack implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@145
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brady [Sun, 25 Apr 2010 02:29:23 +0000 (02:29 +0000)]
AI initial calculations almost done, still a few small bugs. Used to determine lines of sight.
git-svn-id: https://bd85.net/svn/cs3505_group@144
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brady [Sun, 25 Apr 2010 02:11:03 +0000 (02:11 +0000)]
Added small function that only tests if the space is a wall. Used for AI calculations
git-svn-id: https://bd85.net/svn/cs3505_group@143
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Charles [Sat, 24 Apr 2010 19:42:12 +0000 (19:42 +0000)]
Implemented map tiles; started new Key entity; added missing variables to Melee.cs so it will compile
git-svn-id: https://bd85.net/svn/cs3505_group@142
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Kyle [Fri, 23 Apr 2010 20:43:58 +0000 (20:43 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@141
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Charles [Fri, 23 Apr 2010 17:53:44 +0000 (17:53 +0000)]
Fixed path finder thrown exception when finding a path to the cell you are already at.
Triggers implemented.
Initial scripting implemented.
Map stable renamed to level1.cfmap. Campaign maps will be named like this... level1, level2, etc.
Fixed a bug where entities were not being reported as occupying a cell.
git-svn-id: https://bd85.net/svn/cs3505_group@140
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Charles [Fri, 23 Apr 2010 15:48:17 +0000 (15:48 +0000)]
Player inventory.
git-svn-id: https://bd85.net/svn/cs3505_group@139
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Charles [Fri, 23 Apr 2010 15:25:14 +0000 (15:25 +0000)]
Map shouldn't keep a reference to the game as if it were a property, but it is needed to construct entities; so just pass a game reference to the entity getters.
git-svn-id: https://bd85.net/svn/cs3505_group@138
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Kyle [Fri, 23 Apr 2010 03:33:30 +0000 (03:33 +0000)]
Seperated GameLogic from the Display
git-svn-id: https://bd85.net/svn/cs3505_group@137
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Kyle [Fri, 23 Apr 2010 03:12:38 +0000 (03:12 +0000)]
Can now choose between melee and ranged character... melee attack not
implemented yet.
git-svn-id: https://bd85.net/svn/cs3505_group@136
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Kyle [Fri, 23 Apr 2010 02:45:34 +0000 (02:45 +0000)]
Cleaned up a bit
git-svn-id: https://bd85.net/svn/cs3505_group@135
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Kyle [Fri, 23 Apr 2010 02:27:53 +0000 (02:27 +0000)]
Melee and Ranged now inheret from Player
git-svn-id: https://bd85.net/svn/cs3505_group@134
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Kyle [Fri, 23 Apr 2010 00:57:48 +0000 (00:57 +0000)]
Split human class into Melee and ranged... probably should do some sort
of inheritance... later.
git-svn-id: https://bd85.net/svn/cs3505_group@133
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Kyle [Thu, 22 Apr 2010 23:42:55 +0000 (23:42 +0000)]
Rearranged stuff to make scoring work.
git-svn-id: https://bd85.net/svn/cs3505_group@132
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Kyle [Thu, 22 Apr 2010 22:07:33 +0000 (22:07 +0000)]
Basic character selection screen.
git-svn-id: https://bd85.net/svn/cs3505_group@131
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Kyle [Thu, 22 Apr 2010 21:55:39 +0000 (21:55 +0000)]
Character selection is now done in the Game Class instead of the display class.
git-svn-id: https://bd85.net/svn/cs3505_group@130
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Kyle [Thu, 22 Apr 2010 19:06:23 +0000 (19:06 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@129
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Kyle [Thu, 22 Apr 2010 18:53:44 +0000 (18:53 +0000)]
Slowed player and projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@128
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Zachary [Thu, 22 Apr 2010 08:12:54 +0000 (08:12 +0000)]
Just some graphics for now, still working on the animation class.
git-svn-id: https://bd85.net/svn/cs3505_group@127
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Kyle [Wed, 21 Apr 2010 19:56:09 +0000 (19:56 +0000)]
removed more outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@126
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Kyle [Wed, 21 Apr 2010 19:54:40 +0000 (19:54 +0000)]
removed outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@125
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Kyle [Wed, 21 Apr 2010 19:49:53 +0000 (19:49 +0000)]
Display should now follow correct player in a network game(Not Tested Yet!)
git-svn-id: https://bd85.net/svn/cs3505_group@124
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Charles [Wed, 21 Apr 2010 19:26:22 +0000 (19:26 +0000)]
Documented the sample monster.
git-svn-id: https://bd85.net/svn/cs3505_group@123
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Charles [Wed, 21 Apr 2010 03:03:20 +0000 (03:03 +0000)]
SaberMonster loads from map file and walks around using the path finder, and a lot of refactoring.
git-svn-id: https://bd85.net/svn/cs3505_group@122
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Charles [Tue, 20 Apr 2010 01:44:29 +0000 (01:44 +0000)]
path finder now actually uses the heuristic and cost functions passed
git-svn-id: https://bd85.net/svn/cs3505_group@121
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Kyle [Tue, 20 Apr 2010 00:49:11 +0000 (00:49 +0000)]
Player can now stop and 'aim' by pressing left control.
git-svn-id: https://bd85.net/svn/cs3505_group@120
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Kyle [Tue, 20 Apr 2010 00:33:22 +0000 (00:33 +0000)]
Modified Projectiles to work with MovementManager.
Projectiles can now be fired in all eight directions.
git-svn-id: https://bd85.net/svn/cs3505_group@119
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Charles [Mon, 19 Apr 2010 21:57:11 +0000 (21:57 +0000)]
add missing typename
git-svn-id: https://bd85.net/svn/cs3505_group@118
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Charles [Mon, 19 Apr 2010 21:56:25 +0000 (21:56 +0000)]
insert missing semicolon
git-svn-id: https://bd85.net/svn/cs3505_group@117
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Charles [Mon, 19 Apr 2010 21:49:43 +0000 (21:49 +0000)]
New MovementManager properties (IsMoving and Direction) the animation class will need to use.
git-svn-id: https://bd85.net/svn/cs3505_group@116
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Kyle [Mon, 19 Apr 2010 20:57:49 +0000 (20:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@115
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Kyle [Mon, 19 Apr 2010 20:45:01 +0000 (20:45 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@114
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Charles [Mon, 19 Apr 2010 20:05:26 +0000 (20:05 +0000)]
Smooth movement between cells.
Tested with two computers over the network..
git-svn-id: https://bd85.net/svn/cs3505_group@113
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Kyle [Mon, 19 Apr 2010 07:21:32 +0000 (07:21 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@112
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Kyle [Mon, 19 Apr 2010 07:00:02 +0000 (07:00 +0000)]
commented out some debuggin print lines
git-svn-id: https://bd85.net/svn/cs3505_group@111
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Kyle [Mon, 19 Apr 2010 06:55:54 +0000 (06:55 +0000)]
Smooth player movement... still has some issues.
git-svn-id: https://bd85.net/svn/cs3505_group@110
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Charles [Mon, 19 Apr 2010 06:13:05 +0000 (06:13 +0000)]
new map
git-svn-id: https://bd85.net/svn/cs3505_group@109
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Charles [Mon, 19 Apr 2010 05:56:07 +0000 (05:56 +0000)]
Documentation for Map.Zoom.
git-svn-id: https://bd85.net/svn/cs3505_group@108
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Charles [Mon, 19 Apr 2010 05:09:51 +0000 (05:09 +0000)]
New test map: maze.cfmap
New classes:
- Timer is a basic event scheduler.
- IPriorityQueue, BinaryHeap is a basic heap... not sure why .Net doesn't provide one.
- PathFinder lets your search the map for paths.
- Script is a WIP.
git-svn-id: https://bd85.net/svn/cs3505_group@107
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Charles [Mon, 19 Apr 2010 04:28:51 +0000 (04:28 +0000)]
New Map APIs:
Map.Reset to remove any modifications to the map after it was loaded.
Map.Zoom to change the zoom of the map in-game... for testing and debugging.
Removed my map-testing junk from the base game class.
git-svn-id: https://bd85.net/svn/cs3505_group@106
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Kyle [Mon, 19 Apr 2010 04:24:01 +0000 (04:24 +0000)]
Slightly improved commenting.
git-svn-id: https://bd85.net/svn/cs3505_group@105
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Kyle [Mon, 19 Apr 2010 04:04:22 +0000 (04:04 +0000)]
Fixed a bug with projectiles - they would go through walls sometimes.
git-svn-id: https://bd85.net/svn/cs3505_group@104
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Kyle [Mon, 19 Apr 2010 03:50:10 +0000 (03:50 +0000)]
test projectile model added
git-svn-id: https://bd85.net/svn/cs3505_group@103
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Kyle [Mon, 19 Apr 2010 03:49:40 +0000 (03:49 +0000)]
Improved projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@102
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Kyle [Mon, 19 Apr 2010 02:59:32 +0000 (02:59 +0000)]
Players now spawn projectiles... still kind of buggy.
git-svn-id: https://bd85.net/svn/cs3505_group@101
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Kyle [Mon, 19 Apr 2010 02:12:20 +0000 (02:12 +0000)]
Added a few member fariables and parameter to constructor
git-svn-id: https://bd85.net/svn/cs3505_group@100
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Kyle [Mon, 19 Apr 2010 02:11:57 +0000 (02:11 +0000)]
Incorporated networking into the game
git-svn-id: https://bd85.net/svn/cs3505_group@99
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Kyle [Mon, 19 Apr 2010 02:11:40 +0000 (02:11 +0000)]
Now uses network to update character position
git-svn-id: https://bd85.net/svn/cs3505_group@98
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Charles [Fri, 16 Apr 2010 18:42:51 +0000 (18:42 +0000)]
New map methods Map.SetCell and Map.ClearCell to modify the tiles of the map. These will be needed by the script class.
git-svn-id: https://bd85.net/svn/cs3505_group@97
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Charles [Fri, 16 Apr 2010 18:11:19 +0000 (18:11 +0000)]
New map method Map.GetStartingPositionForPlayer to, uh, get the starting positions for the players...
git-svn-id: https://bd85.net/svn/cs3505_group@96
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Kyle [Thu, 15 Apr 2010 19:48:37 +0000 (19:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@95
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Kyle [Thu, 15 Apr 2010 19:16:48 +0000 (19:16 +0000)]
Single Player test - Player will shoot in one direction and screen will follow him.
git-svn-id: https://bd85.net/svn/cs3505_group@94
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Kyle [Thu, 15 Apr 2010 19:07:03 +0000 (19:07 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@93
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brady [Thu, 15 Apr 2010 07:57:00 +0000 (07:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@92
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brady [Thu, 15 Apr 2010 07:29:46 +0000 (07:29 +0000)]
Basic Changes to Character, Small Changes to Display as well to make it so a Player is Created and Drawn, things still need to be moved around and tweeked. Feel free to change anything
git-svn-id: https://bd85.net/svn/cs3505_group@91
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Kyle [Thu, 15 Apr 2010 05:25:15 +0000 (05:25 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@90
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Kyle [Thu, 15 Apr 2010 05:13:47 +0000 (05:13 +0000)]
Projectiles disappear when they hit a wall(or occupied square)
git-svn-id: https://bd85.net/svn/cs3505_group@89
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Kyle [Thu, 15 Apr 2010 05:13:21 +0000 (05:13 +0000)]
More test projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@88
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brady [Thu, 15 Apr 2010 04:48:25 +0000 (04:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@87
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brady [Thu, 15 Apr 2010 04:42:53 +0000 (04:42 +0000)]
Began basic interface for Character, Player and Monster, Began Human Class
git-svn-id: https://bd85.net/svn/cs3505_group@86
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Kyle [Thu, 15 Apr 2010 04:42:09 +0000 (04:42 +0000)]
More test projectiles in the display class.
git-svn-id: https://bd85.net/svn/cs3505_group@85
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Kyle [Thu, 15 Apr 2010 03:41:02 +0000 (03:41 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@84
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Kyle [Thu, 15 Apr 2010 03:39:17 +0000 (03:39 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@83
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Kyle [Thu, 15 Apr 2010 03:37:15 +0000 (03:37 +0000)]
Modified to work with Display class
git-svn-id: https://bd85.net/svn/cs3505_group@82
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Kyle [Thu, 15 Apr 2010 03:36:52 +0000 (03:36 +0000)]
Partially working display
git-svn-id: https://bd85.net/svn/cs3505_group@81
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Charles [Thu, 15 Apr 2010 03:19:13 +0000 (03:19 +0000)]
nevermind, constants should be case-sensitive; renamed Map.Type to Map.Mode to avoid confusion with System.Type
git-svn-id: https://bd85.net/svn/cs3505_group@80
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Charles [Thu, 15 Apr 2010 02:33:01 +0000 (02:33 +0000)]
if you get exceptions you don't know how to deal with, try this new stable map which isn't as cutting edge
git-svn-id: https://bd85.net/svn/cs3505_group@79
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brady [Thu, 15 Apr 2010 02:30:38 +0000 (02:30 +0000)]
Moved some basic stuff around to remove the CharacterTestBed, everything should compile now.
git-svn-id: https://bd85.net/svn/cs3505_group@78
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Charles [Thu, 15 Apr 2010 02:26:21 +0000 (02:26 +0000)]
getting entity lists not more consistent with throwing exceptions
git-svn-id: https://bd85.net/svn/cs3505_group@77
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Kyle [Thu, 15 Apr 2010 01:06:50 +0000 (01:06 +0000)]
Allowed Game to start with less than 4 players.
git-svn-id: https://bd85.net/svn/cs3505_group@76
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Charles [Thu, 15 Apr 2010 00:30:08 +0000 (00:30 +0000)]
Entity loading implemented.
New parsing method for single characters.
Refactored the map reader a bit.
Updated documentation related to entity-loading changes.
git-svn-id: https://bd85.net/svn/cs3505_group@75
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Kyle [Wed, 14 Apr 2010 04:52:37 +0000 (04:52 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@74
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Charles [Wed, 14 Apr 2010 00:43:44 +0000 (00:43 +0000)]
epic failure... adding missing content
git-svn-id: https://bd85.net/svn/cs3505_group@73
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Charles [Tue, 13 Apr 2010 23:39:45 +0000 (23:39 +0000)]
forgot to document Map.CenterCell
git-svn-id: https://bd85.net/svn/cs3505_group@72
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Kyle [Tue, 13 Apr 2010 19:15:51 +0000 (19:15 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@71
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Kyle [Tue, 13 Apr 2010 19:10:43 +0000 (19:10 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@70
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Kyle [Tue, 13 Apr 2010 19:09:11 +0000 (19:09 +0000)]
initial commit
git-svn-id: https://bd85.net/svn/cs3505_group@69
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Charles [Tue, 13 Apr 2010 05:15:22 +0000 (05:15 +0000)]
repo cleanup: suo files also don't need to be versioned
git-svn-id: https://bd85.net/svn/cs3505_group@68
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Charles [Tue, 13 Apr 2010 05:12:26 +0000 (05:12 +0000)]
Map drawing implemented.
Test map API's implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@67
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Kyle [Tue, 13 Apr 2010 02:25:17 +0000 (02:25 +0000)]
Initial commit. Basic infrastructure done.
git-svn-id: https://bd85.net/svn/cs3505_group@66
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brady [Mon, 12 Apr 2010 04:53:27 +0000 (04:53 +0000)]
Commented out my test Map class so it will not cause problems for the actual Map class
git-svn-id: https://bd85.net/svn/cs3505_group@65
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Charles [Mon, 12 Apr 2010 01:36:42 +0000 (01:36 +0000)]
map constants should be case-insensitive
git-svn-id: https://bd85.net/svn/cs3505_group@64
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Charles [Mon, 12 Apr 2010 01:26:15 +0000 (01:26 +0000)]
repo cleanup
git-svn-id: https://bd85.net/svn/cs3505_group@63
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Charles [Mon, 12 Apr 2010 01:09:04 +0000 (01:09 +0000)]
created a new project MapProcessorLib to for importing map files
determined that `cfmap' will be the extension we'll use for map files
added map reader with a module for general-purpose parsing
git-svn-id: https://bd85.net/svn/cs3505_group@62
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Charles [Mon, 12 Apr 2010 00:52:07 +0000 (00:52 +0000)]
modified leveleditor documentation
moved the sandbox map into the CarFire project
git-svn-id: https://bd85.net/svn/cs3505_group@61
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brady [Sun, 11 Apr 2010 07:45:43 +0000 (07:45 +0000)]
Added in lobby from last project. Refactored to account for name changes. I will work on changing graphics.
git-svn-id: https://bd85.net/svn/cs3505_group@60
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brady [Sun, 11 Apr 2010 07:27:38 +0000 (07:27 +0000)]
added ability for player movement.
git-svn-id: https://bd85.net/svn/cs3505_group@59
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brady [Sat, 10 Apr 2010 23:59:19 +0000 (23:59 +0000)]
began on the basic character, player, and monster classes. Also created a second project in CarFire called CharacterTestBed so I can work on testing characters with movement and stuff.
git-svn-id: https://bd85.net/svn/cs3505_group@58
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Charles [Sat, 10 Apr 2010 07:39:18 +0000 (07:39 +0000)]
Implemented the base architecture we are bound to because of how the network code works.
It's kind of like a walking skeleton... or a limping skeleton.
git-svn-id: https://bd85.net/svn/cs3505_group@57
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Charles [Sat, 10 Apr 2010 06:27:38 +0000 (06:27 +0000)]
changed level editor stuff to dos line-endings
git-svn-id: https://bd85.net/svn/cs3505_group@56
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Charles [Sat, 10 Apr 2010 06:19:22 +0000 (06:19 +0000)]
Adding blank VS2008 solution to start from.
git-svn-id: https://bd85.net/svn/cs3505_group@55
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Charles [Sat, 10 Apr 2010 00:19:43 +0000 (00:19 +0000)]
adding initial level editor files
git-svn-id: https://bd85.net/svn/cs3505_group@54
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VisualSVN Server [Thu, 8 Apr 2010 23:58:47 +0000 (23:58 +0000)]
Created folder 'CarFire'.
git-svn-id: https://bd85.net/svn/cs3505_group@53
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Charles [Sat, 3 Apr 2010 03:00:34 +0000 (03:00 +0000)]
fixed bug where the 'push b to begin' message wasn't displaying for the host at the proper time
git-svn-id: https://bd85.net/svn/cs3505_group@52
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Charles [Sat, 3 Apr 2010 02:54:49 +0000 (02:54 +0000)]
fixed problems with the join-game screen; can now join one of up to four games listed,
and fixed the bug which made it pick the first game every time.
git-svn-id: https://bd85.net/svn/cs3505_group@51
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