// forces
state_.force = moof::vector2(0.0, 0.0);
- state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
+ //state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
state_.forces.push_back(ResistanceForce(2.0));
- state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));
+ //state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));
// starting position
state_.position = moof::vector2(5.0, 5.0);