remove some unused stlplus modules also updated copyright timespan and formatted files for tabstops of 8 characters
testing improved runloop scheduling
initial mesh testing
converted image management to resource handles
testing new non-autotools build system
the massive refactoring effort
destroyed global classes; view hierarchy instead
game loop tweaks; shapes hierarchy defined
reformatting
library class revamped as manager, goodbye tilemap
finally fixed broken main loop
simplified win32 installer build script
experimental shapes hierarchy and raycasting
big batch of changes gtk/qt4 support for dialogs no more class-specific exceptions better sound class (still needs refactoring) separated script from scenes somewhat scaled down the Classic scene from 32x to unit other random changes
minor refactoring and state progress
beginning CD implementation
preliminary cleanup of character class
converted tilemap scripts to lua yajl and all json files have been purged
starting to move to a generic state structure
random changes