]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
experimental shapes hierarchy and raycasting
[chaz/yoink] / src / Character.cc
index b26f2d4f06b2432da563d7c791594d26ecdc6530..3022c31acc7f1f9d2d060c10dc917ae7a0327924 100644 (file)
 #include "Log.hh"
 
        
-struct SpringForce
+class SpringForce
 {
+public:
+
        explicit SpringForce(Mf::Vector2 x) :
                location(x) {}
 
@@ -44,8 +46,8 @@ struct SpringForce
                Mf::Scalar d = 50.0;
 
                // spring:
-               //current.force += -15.0 * x - 1.5 * current.velocity;
-               force = -20.0 * (mag - d) * (x / mag) - 2.0 * state.velocity;
+               //mState.force += -15.0 * x - 1.5 * mState.velocity;
+               force = SCALAR(-10.0) * (mag - d) * (x / mag) - 2.0 * state.velocity;
 
                return force;
        }
@@ -56,17 +58,23 @@ private:
        Mf::Vector2 location;
 };
 
-struct WindResistenceForce
+class ResistanceForce
 {
+public:
+
+       explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+               k(scale) {}
+
        const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
        {
-               force = -2.0 * state.velocity;
+               force = -k * state.velocity;
                return force;
        }
 
 private:
 
-       Mf::Vector2 force;
+       Mf::Vector2     force;
+       Mf::Scalar      k;
 };
 
 
@@ -74,57 +82,46 @@ Character::Character(const std::string& name) :
        tilemap(name),
        animation(name)
 {
-       current.init();
+       mState.init();
 
-       current.mass = 1.0;
-       current.inverseMass = 1.0 / current.mass;
+       mState.mass = 1.0;
+       mState.inverseMass = 1.0 / mState.mass;
 
-       // gravity
-       current.force = Mf::Vector2(0.0, 000.0);
-       current.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0)));
-       current.forces.push_back(WindResistenceForce());
-       current.forces.push_back(Mf::LinearState<2>::GravityForce(-2000.0));
+       // forces
+       mState.force = Mf::Vector2(0.0, 0.0);
+       //mState.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0)));
+       mState.forces.push_back(ResistanceForce(2.0));
+       //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-400.0));
 
        // starting position
-       current.position = Mf::Vector2(64.0, 64.0);
-       current.momentum = Mf::Vector2(0.0, 0.0);
-       current.recalculate();
+       mState.position = Mf::Vector2(5.0, 5.0);
+       mState.momentum = Mf::Vector2(0.0, 0.0);
+       mState.recalculate();
 
-       previous = current;
+       mPrevState = mState;
 }
 
 
 void Character::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       previous = current;
-
-       //Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0);
-       //Mf::Scalar mag = x.length();
-       //Mf::Scalar d = 50.0;
+       Mf::RigidBody2::update(t, dt); // update physics
 
-       //// gravity:
-       //current.force = Mf::Vector2(0.0, -2000.0);
-       //// spring:
-       ////current.force += -15.0 * x - 1.5 * current.velocity;
-       //current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity;
-       //// internal:
-       //current.force += userForce;
-       //current.recalculate();
-       //std::cout << "force: " << current.momentum << std::endl;
-
-       //Mf::euler<State,Derivative>(current, t, dt);
+       animation.update(t, dt);
 
-       //current.force = Mf::Vector2(0.0, -2000.0);
-       current.force = userForce;
-       current.integrate(t, dt);
+       Mf::Vector3 center(mState.position[0], mState.position[1], mZCoord);
+       Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, mZCoord);
+       Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, mZCoord);
 
-       animation.update(t, dt);
+       mAabb.init(a, b);
+       mSphere.init(center, a);
 }
 
 
 void Character::draw(Mf::Scalar alpha) const
 {
-       Mf::Vector2 position = cml::lerp(previous.position, current.position, alpha);
+       //Mf::Vector2 position = cml::lerp(mPrevState.position, mState.position, alpha);
+       Mf::State2 state = getState(alpha);
+       Mf::Vector2 position = state.position;
 
        //glColor3f(1.0f, 1.0f, 1.0f);
        tilemap.bind();
@@ -133,34 +130,154 @@ void Character::draw(Mf::Scalar alpha) const
 
        Tilemap::Orientation orientation = Tilemap::NORMAL;
 
-       if (current.velocity[0] < 0.0) orientation = Tilemap::REVERSE;
+       if (mState.velocity[0] < 0.0) orientation = Tilemap::REVERSE;
 
        Mf::Scalar coords[8];
        tilemap.getTileCoords(frame, coords, orientation);
 
-       Mf::Scalar s = 16.0;
+       Mf::Scalar s = 0.5;
 
        glBegin(GL_TRIANGLE_FAN);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3(position[0]-s, position[1]-s, z);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3(position[0]+s, position[1]-s, z);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3(position[0]+s, position[1]+s, z);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3(position[0]-s, position[1]+s, z);
+               glTexCoord(coords[0], coords[1]);
+               glVertex(position[0]-s, position[1]-s, mZCoord);
+               glTexCoord(coords[2], coords[3]);
+               glVertex(position[0]+s, position[1]-s, mZCoord);
+               glTexCoord(coords[4], coords[5]);
+               glVertex(position[0]+s, position[1]+s, mZCoord);
+               glTexCoord(coords[6], coords[7]);
+               glVertex(position[0]-s, position[1]+s, mZCoord);
        glEnd();
+}
 
-       //glColor3f(0.0f, 0.0f, 0.0f);
-       Mf::Texture::resetBind();
+void Character::setZCoord(Mf::Scalar z)
+{
+       mZCoord = z;
+}
 
-       glBegin(GL_TRIANGLES);
-               glVertex3(480.0, 190.0, 64.0);
-               glVertex3(520.0, 190.0, 64.0);
-               glVertex3(500.0, 210.0, 64.0);
-       glEnd();
 
-       //glColor3f(1.0f, 1.0f, 1.0f);
+int Character::getOctant(const Mf::Aabb<3>& aabb) const
+{
+       int octantNum = -1;
+
+       Mf::Plane::Halfspace halfspace;
+
+       Mf::Plane xy = aabb.getPlaneXY();
+       halfspace = xy.intersects(mSphere);
+       if (halfspace == Mf::Plane::INTERSECT)
+       {
+               halfspace = xy.intersects(mAabb);
+       }
+
+       if (halfspace == Mf::Plane::POSITIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 2;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 3;
+                       }
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 1;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 0;
+                       }
+               }
+       }
+       else if (halfspace == Mf::Plane::NEGATIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 6;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 7;
+                       }
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 5;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 4;
+                       }
+               }
+       }
+
+       return octantNum;
+}
+
+
+void Character::addImpulse(Mf::Vector2 impulse)
+{
+       mState.momentum += impulse;
+}
+
+void Character::addForce(Mf::Vector2 force)
+{
+       mState.force += force;
+}
+
+void Character::setPosition(Mf::Vector2 position)
+{
+       mState.position = position;
 }
 
 
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