]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
experimental shapes hierarchy and raycasting
[chaz/yoink] / src / Character.cc
index 1797f008552c29c000d83754e37d6a7c7829d68f..3022c31acc7f1f9d2d060c10dc917ae7a0327924 100644 (file)
 
 *******************************************************************************/
 
+#include <iostream>
+
 #include "Character.hh"
+#include "Log.hh"
 
        
+class SpringForce
+{
+public:
+
+       explicit SpringForce(Mf::Vector2 x) :
+               location(x) {}
+
+       const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+       {
+               Mf::Vector2 x = state.position - location;
+               Mf::Scalar mag = x.length();
+               Mf::Scalar d = 50.0;
+
+               // spring:
+               //mState.force += -15.0 * x - 1.5 * mState.velocity;
+               force = SCALAR(-10.0) * (mag - d) * (x / mag) - 2.0 * state.velocity;
+
+               return force;
+       }
+
+private:
+
+       Mf::Vector2 force;
+       Mf::Vector2 location;
+};
+
+class ResistanceForce
+{
+public:
+
+       explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+               k(scale) {}
+
+       const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+       {
+               force = -k * state.velocity;
+               return force;
+       }
+
+private:
+
+       Mf::Vector2     force;
+       Mf::Scalar      k;
+};
+
+
 Character::Character(const std::string& name) :
        tilemap(name),
-       animation(name) {}
+       animation(name)
+{
+       mState.init();
+
+       mState.mass = 1.0;
+       mState.inverseMass = 1.0 / mState.mass;
+
+       // forces
+       mState.force = Mf::Vector2(0.0, 0.0);
+       //mState.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0)));
+       mState.forces.push_back(ResistanceForce(2.0));
+       //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-400.0));
+
+       // starting position
+       mState.position = Mf::Vector2(5.0, 5.0);
+       mState.momentum = Mf::Vector2(0.0, 0.0);
+       mState.recalculate();
+
+       mPrevState = mState;
+}
+
+
+void Character::update(Mf::Scalar t, Mf::Scalar dt)
+{
+       Mf::RigidBody2::update(t, dt); // update physics
+
+       animation.update(t, dt);
+
+       Mf::Vector3 center(mState.position[0], mState.position[1], mZCoord);
+       Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, mZCoord);
+       Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, mZCoord);
+
+       mAabb.init(a, b);
+       mSphere.init(center, a);
+}
+
+
+void Character::draw(Mf::Scalar alpha) const
+{
+       //Mf::Vector2 position = cml::lerp(mPrevState.position, mState.position, alpha);
+       Mf::State2 state = getState(alpha);
+       Mf::Vector2 position = state.position;
+
+       //glColor3f(1.0f, 1.0f, 1.0f);
+       tilemap.bind();
+
+       Tilemap::Index frame = animation.getFrame();
+
+       Tilemap::Orientation orientation = Tilemap::NORMAL;
+
+       if (mState.velocity[0] < 0.0) orientation = Tilemap::REVERSE;
+
+       Mf::Scalar coords[8];
+       tilemap.getTileCoords(frame, coords, orientation);
+
+       Mf::Scalar s = 0.5;
+
+       glBegin(GL_TRIANGLE_FAN);
+               glTexCoord(coords[0], coords[1]);
+               glVertex(position[0]-s, position[1]-s, mZCoord);
+               glTexCoord(coords[2], coords[3]);
+               glVertex(position[0]+s, position[1]-s, mZCoord);
+               glTexCoord(coords[4], coords[5]);
+               glVertex(position[0]+s, position[1]+s, mZCoord);
+               glTexCoord(coords[6], coords[7]);
+               glVertex(position[0]-s, position[1]+s, mZCoord);
+       glEnd();
+}
+
+void Character::setZCoord(Mf::Scalar z)
+{
+       mZCoord = z;
+}
+
 
-Character::~Character()
+int Character::getOctant(const Mf::Aabb<3>& aabb) const
 {
-       //delete texture;
-       //delete anim;
+       int octantNum = -1;
+
+       Mf::Plane::Halfspace halfspace;
+
+       Mf::Plane xy = aabb.getPlaneXY();
+       halfspace = xy.intersects(mSphere);
+       if (halfspace == Mf::Plane::INTERSECT)
+       {
+               halfspace = xy.intersects(mAabb);
+       }
+
+       if (halfspace == Mf::Plane::POSITIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 2;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 3;
+                       }
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 1;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 0;
+                       }
+               }
+       }
+       else if (halfspace == Mf::Plane::NEGATIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 6;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 7;
+                       }
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 5;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
+                       {
+                               octantNum = 4;
+                       }
+               }
+       }
+
+       return octantNum;
 }
 
 
-void Character::draw(Mf::Scalar alpha) {}
+void Character::addImpulse(Mf::Vector2 impulse)
+{
+       mState.momentum += impulse;
+}
 
-Mf::Tilemap& Character::getTilemap()
+void Character::addForce(Mf::Vector2 force)
 {
-       return tilemap;
+       mState.force += force;
 }
 
-Mf::Animation& Character::getAnimation()
+void Character::setPosition(Mf::Vector2 position)
 {
-       return animation;
+       mState.position = position;
 }
 
 
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