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Dogcows Code - chaz/yoink/blob - src/Character.cc
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
31 #include "Character.hh"
35 Character::Character(const std::string
& name
) :
40 current
.inverseMass
= 1.0 / current
.mass
;
43 current
.force
= Mf::Vector2(0.0, -120.0);
46 current
.position
= Mf::Vector2(64.0, 64.0);
47 current
.momentum
= Mf::Vector2(0.0, 0.0);
48 current
.recalculate();
56 void Character::update(Mf::Scalar t
, Mf::Scalar dt
)
59 Mf::integrate
<State
,Derivative
>(current
, t
, dt
);
61 animation_
.update(t
, dt
);
66 void Character::updateContainers()
68 aabb_
.init(Mf::Vector3(current
.position
[0]-16.0, current
.position
[1]-16.0, z
),
69 Mf::Vector3(current
.position
[0]+16.0, current
.position
[1]+16.0, z
));
70 sphere_
.point
= Mf::Vector3(current
.position
[0], current
.position
[1], z
);
71 sphere_
.radius
= (aabb_
.min
- sphere_
.point
).length();
74 void Character::handleEvent(const Mf::Event
& event
)
76 // really just for heroine...
78 Mf::Scalar force
= 500.0;
80 Mf::Vector2 left
= Mf::Vector2(-force
, 0.0);
81 Mf::Vector2 right
= Mf::Vector2(force
, 0.0);
82 Mf::Vector2 down
= Mf::Vector2(0.0, -force
);
83 Mf::Vector2 up
= Mf::Vector2(0.0, force
);
88 if (event
.key
.keysym
.sym
== SDLK_a
)
90 current
.force
+= left
;
92 else if (event
.key
.keysym
.sym
== SDLK_d
)
94 current
.force
+= right
;
96 else if (event
.key
.keysym
.sym
== SDLK_s
)
98 current
.force
+= down
;
100 else if (event
.key
.keysym
.sym
== SDLK_w
)
107 if (event
.key
.keysym
.sym
== SDLK_a
)
109 current
.force
-= left
;
111 else if (event
.key
.keysym
.sym
== SDLK_d
)
113 current
.force
-= right
;
115 else if (event
.key
.keysym
.sym
== SDLK_s
)
117 current
.force
-= down
;
119 else if (event
.key
.keysym
.sym
== SDLK_w
)
126 //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
127 //std::cerr << "current force: " << current.force << std::endl;
131 void Character::draw(Mf::Scalar alpha
) const
133 State state
= cml::lerp(previous
, current
, alpha
);
135 glColor3f(1.0f
, 1.0f
, 1.0f
);
138 Mf::Tilemap::Index frame
= animation_
.getFrame();
140 Mf::Scalar coords
[8];
141 tilemap_
.getTileCoords(frame
, coords
);
145 glBegin(GL_TRIANGLE_FAN
);
146 glTexCoord2f(coords
[0], coords
[1]);
147 glVertex3(state
.position
[0]-s
, state
.position
[1]-s
, z
);
148 glTexCoord2f(coords
[2], coords
[3]);
149 glVertex3(state
.position
[0]+s
, state
.position
[1]-s
, z
);
150 glTexCoord2f(coords
[4], coords
[5]);
151 glVertex3(state
.position
[0]+s
, state
.position
[1]+s
, z
);
152 glTexCoord2f(coords
[6], coords
[7]);
153 glVertex3(state
.position
[0]-s
, state
.position
[1]+s
, z
);
158 Mf::Tilemap
& Character::getTilemap()
163 Mf::Animation
& Character::getAnimation()
169 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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