]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Content
colosseum is now crowded with monsters; made the SaberMonster moving code more robust...
[chaz/carfire] / CarFire / CarFire / CarFire / Content /
2010-04-27  Charlescolosseum is now crowded with monsters; made the SaberM...
2010-04-26  CharlesNew IEntity properties: Coordinates (set), Identifier...
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  CharlesFixed path finder thrown exception when finding a path...
2010-04-22  ZacharyJust some graphics for now, still working on the animat...
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-19  Charlesnew map
2010-04-19  CharlesNew test map: maze.cfmap
2010-04-19  Kyletest projectile model added
2010-04-15  Charlesnevermind, constants should be case-sensitive; renamed...
2010-04-15  Charlesif you get exceptions you don't know how to deal with...
2010-04-15  CharlesEntity loading implemented.
2010-04-14  Charlesepic failure... adding missing content
2010-04-13  CharlesMap drawing implemented.
2010-04-12  Charlesmap constants should be case-insensitive
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
2010-04-12  Charlesmodified leveleditor documentation
2010-04-11  bradyAdded in lobby from last project. Refactored to account...
2010-04-10  CharlesAdding blank VS2008 solution to start from.
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