]> Dogcows Code - chaz/carfire/commit
colosseum is now crowded with monsters; made the SaberMonster moving code more robust...
authorCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Tue, 27 Apr 2010 04:35:32 +0000 (04:35 +0000)
committerCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Tue, 27 Apr 2010 04:35:32 +0000 (04:35 +0000)
commit122c062297acac44673e947b666c1d72cd23fb1b
tree55a693fd41e34c305647fa9af5a60deadf432756
parent198cb6056e93fecd69e65351ca8d0b34a077523f
colosseum is now crowded with monsters; made the SaberMonster moving code more robust so they will now chart new paths around obstacles; *Important* PathFinder.GetPath now will include the destination point in the returned list.

git-svn-id: https://bd85.net/svn/cs3505_group@156 92bb83a3-7c8f-8a45-bc97-515c4e399668
CarFire/CarFire/CarFire/Content/Maps/colosseum.cfmap
CarFire/CarFire/CarFire/Content/Maps/level1.cfmap
CarFire/CarFire/CarFire/Game.cs
CarFire/CarFire/CarFire/MovementManager.cs
CarFire/CarFire/CarFire/PathFinder.cs
CarFire/CarFire/CarFire/Player.cs
CarFire/CarFire/CarFire/SaberMonster.cs
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