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2010-01-12 | dispatch class not a singleton, engine is static | blob | commitdiff | raw | |
2009-12-08 | experimental shapes hierarchy and raycasting | blob | commitdiff | raw | diff to current | |
2009-12-04 | foundational changes; tying up some loose ends | blob | commitdiff | raw | diff to current | |
2009-11-19 | minor refactoring and state progress | blob | commitdiff | raw | diff to current | |
2009-11-03 | converted tilemap scripts to lua | blob | commitdiff | raw | diff to current | |
2009-10-17 | fixed layer bugs; generalized octree | blob | commitdiff | raw | diff to current | |
2009-10-14 | new level-based controllers | blob | commitdiff | raw | diff to current | |
2009-09-14 | more featureful sound class | blob | commitdiff | raw | diff to current | |
2009-08-31 | preliminary physics, sound, hud | blob | commitdiff | raw | diff to current | |