dispatch class not a singleton, engine is static
authorCharles McGarvey <chazmcgarvey@brokenzipper.com>
Tue, 12 Jan 2010 06:52:21 +0000 (23:52 -0700)
committerCharles McGarvey <chazmcgarvey@brokenzipper.com>
Tue, 12 Jan 2010 06:52:21 +0000 (23:52 -0700)
commita295f8def17036c8071b56e181364f99a377cae7
tree9b080281f27382e742ec242c85a738125b8ab686
parentb357615aba1dbde81e3c6999366604e6001010a7
dispatch class not a singleton, engine is static
24 files changed:
src/ErrorHandler.cc
src/ErrorHandler.hh
src/GameLayer.cc
src/GameLayer.hh
src/GameState.hh [new file with mode: 0644]
src/Hud.cc
src/Hud.hh
src/MainLayer.cc
src/MainLayer.hh
src/Moof/Dispatch.cc
src/Moof/Dispatch.hh
src/Moof/Engine.cc
src/Moof/Engine.hh
src/Moof/Error.hh [moved from src/Moof/Exception.hh with 73% similarity]
src/Moof/Layer.hh
src/Moof/Line.hh
src/Moof/Sound.cc
src/Moof/Sound.hh
src/Moof/Texture.cc
src/Moof/Transition.hh
src/Moof/Video.cc
src/Scene.cc
src/TitleLayer.cc
src/TitleLayer.hh
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