- State state = cml::lerp(previous, current, alpha);
-
- glColor3f(1.0f, 1.0f, 1.0f);
- tilemap_.bind();
-
- Mf::Tilemap::Index frame = animation_.getFrame();
-
- Mf::Scalar coords[8];
- tilemap_.getTileCoords(frame, coords);
-
- Mf::Scalar s = 16.0;
-
- glBegin(GL_TRIANGLE_FAN);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3(state.position[0]-s, state.position[1]-s, z);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3(state.position[0]+s, state.position[1]-s, z);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3(state.position[0]+s, state.position[1]+s, z);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3(state.position[0]-s, state.position[1]+s, z);
- glEnd();
-
- glColor3f(0.0f, 0.0f, 0.0f);
- Mf::Texture::resetBind();
-
- glBegin(GL_TRIANGLES);
- glVertex3(480.0, 190.0, 64.0);
- glVertex3(520.0, 190.0, 64.0);
- glVertex3(500.0, 210.0, 64.0);
- glEnd();
-
- glColor3f(1.0f, 1.0f, 1.0f);