- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);