return TitleLayerP(new TitleLayer);
}
- void pushed(Mf::Engine& engine);
+ void pushedOntoEngine();
void update(Mf::Scalar t, Mf::Scalar dt);
void draw(Mf::Scalar alpha) const;
private:
Mf::Lerp mFadeIn;
- Mf::Engine* mEngine;
-
Mf::LayerP mGameLayer;
};