+void Video::Attributes::init()
+{
+ // set some sane GL and window defaults (see SDL_video.c:217)
+ colorBuffer[0] = 3;
+ colorBuffer[1] = 3;
+ colorBuffer[2] = 2;
+ colorBuffer[3] = 0;
+ frameBuffer = 0;
+ doubleBuffer = true;
+ depthBuffer = 16;
+ stencilBuffer = 0;
+ accumBuffer[0] = 0;
+ accumBuffer[1] = 0;
+ accumBuffer[2] = 0;
+ accumBuffer[3] = 0;
+ stereo = false;
+ multisampleBuffers = 0;
+ multisampleSamples = 0;
+ swapControl = false;
+ hardwareOnly = false;
+ mode[0] = 640;
+ mode[1] = 480;
+ mode[2] = 0;
+ fullscreen = false;
+ resizable = false;
+ cursorVisible = true;
+ cursorGrab = false;
+}
+