the massive refactoring effort
new win32 deps script; using pkgconfig for openal
destroyed global classes; view hierarchy instead
reformatting
library class revamped as manager, goodbye tilemap
cleaned up interpolator classes
refactoring needed for win32 crash
moved log level from configure to setting
finally fixed broken main loop
dispatch class not a singleton, engine is static
simplified win32 installer build script
foundational changes; tying up some loose ends
big batch of changes gtk/qt4 support for dialogs no more class-specific exceptions better sound class (still needs refactoring) separated script from scenes somewhat scaled down the Classic scene from 32x to unit other random changes
minor refactoring and state progress
fixed layer bugs; generalized octree
settings subsystem now using lua
new lua scripting for scene loading
new timer class
considerable refactoring
no more useless singleton class