]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Video.cc
new lua scripting for scene loading
[chaz/yoink] / src / Moof / Video.cc
index 63970e44389f5b5944eb00092e6e78c07e3e072d..8610a7b8be499e1106d741433d98f7beab9cb513 100644 (file)
@@ -31,6 +31,7 @@
 #include <SDL/SDL_image.h>
 
 #include "Dispatcher.hh"
+#include "Log.hh"
 #include "Serializable.hh"
 #include "Settings.hh"
 #include "Video.hh"
@@ -84,7 +85,6 @@ void Video::recreateContext()
        SDL_FreeSurface(context_);
        context_ = 0;
        setVideoMode(attribs_.mode);
-       Mf::Dispatcher::getInstance().dispatch("video.context_recreated");
 }
 
 void Video::setOpenGLAttributes()
@@ -129,8 +129,16 @@ void Video::setVideoMode(const long mode[3])
                        attribs_.mode[0] = mode[0];
                        attribs_.mode[1] = mode[1];
                        attribs_.mode[2] = mode[2];
+
+#if defined(_WIN32) || defined (_WIN64) || defined(__WIN32__)
+                       // on win32, creating a new context via SDL_SetVideoMode will wipe
+                       // out the GL state, so we gotta notify everyone to reload their
+                       // state after the change
+                       Mf::dispatcher::dispatch("video.context_recreated");
+                       logInfo("video context recreated");
+#endif
                }
-               else throw Exception(SDL_GetError());
+               else throw Exception(Exception::SDL_ERROR);
        }
 }
 
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