--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _MOOF_SHAPE_HH_
+#define _MOOF_SHAPE_HH_
+
+#include <Moof/Drawable.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Ray.hh>
+
+
+// Frustum
+// Plane (can construct from Triangle<3>)
+// Ray
+// Shape<>
+// +- Line<>
+// +- Ball<>
+// | Circle <- Ball<2>
+// | Sphere <- Ball<3>
+// +- Box<>
+// | Rectangle <- Box<2>
+// | Aabb <- Box<3>
+// +- Polygon<>
+// | Triangle <- Polygon<3>
+// +- Cylinder
+// +- Cone
+
+
+namespace Mf {
+
+
+template <int D>
+class Shape
+{
+ /**
+ * Checks if this shape is intersected by a given ray. If so, returns the
+ * distance from the start of the ray to the shape and information about the
+ * intersection via the 2nd parameter. A negative value is returned if
+ * there is no intersection.
+ */
+ virtual Scalar intersectRay(const Ray<D>& ray,
+ typename Ray<D>::Intersection& intersection)
+ {
+ return SCALAR(-1.0);
+ }
+};
+
+
+} // namespace Mf
+
+#endif // _MOOF_SHAPE_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+