--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _MOOF_RAY_HH_
+#define _MOOF_RAY_HH_
+
+#include <Moof/Drawable.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Texture.hh>
+
+
+namespace Mf {
+
+
+/**
+ * A line that goes to infinity.
+ */
+
+template <int D>
+struct Ray : public Drawable
+{
+ typedef cml::vector< Scalar, cml::fixed<D> > Vector;
+
+ // solution = point + t*direction
+ Vector point;
+ Vector direction;
+
+ struct Intersection
+ {
+ Vector point; // nearest point of intersection
+ Vector normal; // surface normal at intersection point
+ };
+
+ void solve(Vector& p, Scalar t) const
+ {
+ p = point + t*direction;
+ }
+
+ void draw(Scalar alpha = 0.0) const
+ {
+ Vector end = point + 1000.0 * direction;
+
+ Mf::Texture::resetBind();
+ glBegin(GL_LINES);
+ glVertex(point);
+ glVertex(end);
+ glEnd();
+ }
+
+ void normalize()
+ {
+ direction.normalize();
+ }
+
+};
+
+
+} // namespace Mf
+
+#endif // _MOOF_RAY_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+