--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _MOOF_CORE_HH_
+#define _MOOF_CORE_HH_
+
+#include <boost/shared_ptr.hpp>
+
+#include <Moof/Dispatch.hh>
+#include <Moof/Error.hh>
+#include <Moof/Layer.hh>
+
+
+namespace Mf {
+
+
+/**
+ * The core is essentially a stack of layers. While running, it updates each
+ * layer from the bottom up every timestep. It also draws each layer from the
+ * bottom up, adhering to the maximum frame-rate. Events are sent to each layer
+ * from the top down until a layer signals the event was handled. The core is
+ * also responsible for firing timers on time. The core will continue running
+ * as long as there are layers on the stack.
+ */
+
+class Core
+{
+public:
+
+ Core();
+
+ // loads settings: rngseed, timestep, framerate, showfps
+ void init();
+
+ int getFps() const;
+
+ void push(LayerP layer); // push a layer onto the top
+ LayerP pop(); // pop the top layer
+ LayerP pop(Layer* layer); // pops a specific layer and all layers above it
+ void clear(); // remove all layers (the core will stop)
+
+ int getSize() const; // get the size of the stack
+
+ // set this machine in motion
+ void run();
+
+ Dispatch::Handler addHandler(const std::string& event,
+ const Dispatch::Function& callback);
+ Dispatch::Handler addHandler(const std::string& event,
+ const Dispatch::Function& callback, Dispatch::Handler handler);
+
+ void dispatch(const std::string& event,
+ const Dispatch::Message* message = 0);
+
+private:
+
+ class Impl;
+ boost::shared_ptr<Impl> mImpl;
+};
+
+extern Core core;
+
+
+/*
+ * Some classes and subsystems require certain backend libraries to be
+ * initialized. This is the mechanism to accomplish that. Classes which rely
+ * on any backend libraries just need to instantiate this class as a member.
+ * Backend cleanup will occur automagically when there are no more instances.
+ */
+
+class Backend
+{
+public:
+
+ Backend();
+ ~Backend();
+
+ static bool check(Error& error);
+};
+
+
+} // namespace Mf
+
+#endif // _MOOF_CORE_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+