*******************************************************************************/
-#include <cstdlib> // getenv
-#include <cstring>
+#include <cstdlib> // atexit, getenv
#include <iostream>
#include <string>
+#include <unistd.h> // access
-#include <Moof/Dispatcher.hh>
-#include <Moof/Exception.hh>
#include <Moof/Log.hh>
+#include <Moof/ModalDialog.hh>
#include <Moof/OpenGL.hh>
#include <Moof/Resource.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Transition.hh>
#include <Moof/Video.hh>
+#include "ErrorHandler.hh"
#include "GameLayer.hh"
#include "MainLayer.hh"
+#include "TitleLayer.hh"
#if HAVE_CONFIG_H
#include "config.h"
#endif
+#include "version.h"
MainLayer::MainLayer()
{
- Mf::dispatcher::addHandler("video.context_recreated",
- boost::bind(&MainLayer::contextRecreated, this, _1), this);
+ mDispatchHandler = Mf::engine.addHandler("video.newcontext",
+ boost::bind(&MainLayer::contextRecreated, this));
setupGL();
}
-MainLayer::~MainLayer()
+void MainLayer::pushedOntoEngine()
{
- Mf::dispatcher::removeHandler(this);
+ //Mf::Scalar coeff[] = {0.0, 1.0};
+ //Mf::Lerp interp(coeff, 0.25);
+
+ //Mf::LayerP gameLayer = GameLayer::alloc();
+ //Mf::Transition<Mf::Lerp>::Ptr transition =
+ //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
+ //engine->push(transition);
+ //engine->push(GameLayer::alloc());
+ Mf::engine.push(TitleLayer::alloc());
}
-void MainLayer::pushed(Mf::Engine& e)
+void MainLayer::update(Mf::Scalar t, Mf::Scalar dt)
{
- engine = &e;
- engine->pushLayer(GameLayer::alloc());
+ if (Mf::engine.getSize() == 1)
+ {
+ // this is the only layer left on the stack
+ //Mf::engine.push(TitleLayer::alloc());
+ Mf::engine.clear();
+ }
}
-
void MainLayer::draw(Mf::Scalar alpha) const
{
- glClear(GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
}
bool MainLayer::handleEvent(const Mf::Event& event)
{
switch (event.type)
{
- case SDL_KEYDOWN:
+ case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
- engine->clearLayers();
+ Mf::engine.clear();
}
else if (event.key.keysym.sym == SDLK_f)
{
- engine->getVideo().toggleFull();
+ Mf::engine.getVideo()->toggleFull();
}
else if (event.key.keysym.sym == SDLK_l)
{
- Mf::Video& video = engine->getVideo();
- video.toggleCursorGrab();
- video.toggleCursorVisible();
- }
- else if (event.key.keysym.sym == SDLK_y)
- {
- engine->pushLayer(GameLayer::alloc());
+ Mf::VideoP video = Mf::engine.getVideo();
+ video->toggleCursorGrab();
+ video->toggleCursorVisible();
}
break;
+ case SDL_VIDEORESIZE:
+ glViewport(0, 0, event.resize.w, event.resize.h);
+ break;
+
case SDL_QUIT:
- engine->clearLayers();
+ Mf::engine.clear();
break;
}
void MainLayer::setupGL()
{
glEnable(GL_TEXTURE_2D);
-
- //glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POLYGON_SMOOTH);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_POLYGON_SMOOTH);
- //int texSize;
- //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
- //std::cout << "texture size: " << texSize << std::endl;
-
//glEnable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0);
- glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.33333, 1.0, 2500.0);
- //glMatrixMode(GL_MODELVIEW);
-
- //glLineWidth(10.0f);
+ glMatrixMode(GL_MODELVIEW);
}
-void MainLayer::contextRecreated(const Mf::Notification* note)
+void MainLayer::contextRecreated()
{
// whenever the context is destroyed and a new one created, it probably
// won't contain our state so we need to set that up again
void printUsage()
{
- std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
+ std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..."
+ << std::endl
<< "The alien-smashing action game." << std::endl
<< std::endl
<< "Options:" << std::endl
<< " -h, --help" << std::endl
<< " show this help and exit" << std::endl
+ << " -i, --info" << std::endl
+ << " show version and build information" << std::endl
<< " detail=1|2|3" << std::endl
<< " the level of detail of game scenes" << std::endl
<< " fullscreen=true|false" << std::endl
<< "See documentation for more options." << std::endl;
}
+void printInfo(int argc, char* argv[])
+{
+ std::string assets;
+ std::string datadir;
+ std::string config;
+
+ assets.assign(YOINK_DATADIR);
+ int accessible = access(assets.c_str(), R_OK);
+ if (accessible != 0) assets += " (no access)";
+
+ char* temp = getenv("YOINK_DATADIR");
+ if (temp)
+ {
+ datadir = temp;
+ accessible = access(temp, R_OK);
+ if (accessible != 0) datadir += " (no access)";
+ }
+
+ temp = getenv("YOINKRC");
+ if (temp)
+ {
+ config = temp;
+ accessible = access(temp, R_OK);
+ if (accessible != 0) config += " (no access)";
+ }
+
+ std::cout << " Executable: " << argv[0] << std::endl
+ << " Version: "VERSION << std::endl
+ << " Built: " << COMPILE_TIME << std::endl
+ << " Compiler: "COMPILER_STRING << std::endl
+ << " Assets: " << assets << std::endl
+ << "Build options: "
+#ifdef NDEBUG
+ << "-"
+#endif
+ << "debug "
+#ifndef USE_DOUBLE_PRECISION
+ << "-"
+#endif
+ << "double-precision "
+#ifndef USE_GTK
+ << "-"
+#endif
+ << "gtk "
+#ifndef PROFILING_ENABLED
+ << "-"
+#endif
+ << "profile "
+#ifndef USE_QT4
+ << "-"
+#endif
+ << "qt4 "
+#ifndef USE_THREADS
+ << "-"
+#endif
+ << "threads" << std::endl
+ << " YOINKRC: " << config << std::endl
+ << "YOINK_DATADIR: " << datadir << std::endl;
+}
+
+void goodbye()
+{
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+}
+
+
int main(int argc, char* argv[])
{
- if (argc > 1 &&
- (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
+ if (argc > 1)
{
- printUsage();
- return 0;
+ std::string arg(argv[1]);
+ if (arg == "-h" || arg == "--help")
+ {
+ printUsage();
+ return 0;
+ }
+ else if (arg == "-i" || arg == "--info")
+ {
+ printInfo(argc, argv);
+ return 0;
+ }
}
+
std::cout << std::endl << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
<< "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+ atexit(goodbye);
+
+
+ // make sure the engine started up okay
+ if (Mf::engine.getError().isError())
+ {
+ Mf::ModalDialog dialog;
+ dialog.title = PACKAGE_STRING;
+ dialog.text1 = "Fatal Error";
+ dialog.text2 = getErrorString(Mf::engine.getError());
+ dialog.type = Mf::ModalDialog::CRITICAL;
+ dialog.run();
+
+ return 1;
+ }
+
-#if YOINK_LOGLEVEL >= 4
- Mf::setLogLevel(Mf::LOG_DEBUG);
-#elif YOINK_LOGLEVEL >= 3
- Mf::setLogLevel(Mf::LOG_INFO);
+#if YOINK_LOGLEVEL >= 3
+ Mf::Log::setLevel(Mf::Log::INFO);
#elif YOINK_LOGLEVEL >= 2
- Mf::setLogLevel(Mf::LOG_SCRIPT);
+ Mf::Log::setLevel(Mf::Log::WARNING);
#elif YOINK_LOGLEVEL >= 1
- Mf::setLogLevel(Mf::LOG_ERROR);
+ Mf::Log::setLevel(Mf::Log::ERROR);
#elif YOINK_LOGLEVEL
- Mf::setLogLevel(Mf::LOG_NONE);
+ Mf::Log::setLevel(Mf::Log::NONE);
#endif
Mf::Resource::addSearchPath(YOINK_DATADIR);
- std::string iconFile = Mf::Resource::getPath("yoink.png");
-
// Build the list of config files to search for, in this order:
// 1. YOINK_DATADIR/yoinkrc
- // 2. /etc/yoinkrc
+ // 2. /etc/yoinkrc (not for Windows)
// 3. $HOME/.yoinkrc
// 4. YOINKRC (environment)
std::string configFiles;
configFiles += Mf::Resource::getPath("yoinkrc");
- configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc";
+#if !defined(_WIN32) && !defined(__WIN32__)
+ configFiles += ":/etc/yoinkrc";
+#endif
+ configFiles += ":$HOME/.yoinkrc";
char* configFile = getenv("YOINKRC");
if (configFile)
configFiles += configFile;
}
+ Mf::Settings& settings = Mf::Settings::getInstance();
+ settings.loadFromFile(configFiles);
+ settings.parseArgs(argc, argv);
+
+ std::string iconFile = Mf::Resource::getPath(PACKAGE".png");
+
try
{
- Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
- app.pushLayer(MainLayer::alloc());
+ Mf::engine.setVideo(Mf::Video::alloc(PACKAGE_STRING, iconFile));
+ Mf::engine.push(MainLayer::alloc());
- app.run();
+ Mf::engine.run();
}
- catch (Mf::Exception e)
+ catch (const Mf::Error& error)
{
- Mf::logError("unhandled exception: <<%s>>", e.what());
- Mf::logInfo("it's time to crash now :-(");
- throw e;
+ Mf::ModalDialog dialog;
+ dialog.title = PACKAGE_STRING;
+ dialog.text1 = "Unhandled Exception";
+ dialog.text2 = getErrorString(error);
+ dialog.type = Mf::ModalDialog::CRITICAL;
+ dialog.run();
+
+ return 1;
}
- std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
return 0;
}