+++ /dev/null
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <cstdlib> // atexit, getenv
-#include <iostream>
-#include <string>
-#include <unistd.h> // access
-
-#include <Moof/Log.hh>
-#include <Moof/ModalDialog.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Resource.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Transition.hh>
-#include <Moof/Video.hh>
-
-#include "ErrorHandler.hh"
-#include "GameLayer.hh"
-#include "MainLayer.hh"
-#include "TitleLayer.hh"
-
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-#include "version.h"
-
-
-MainLayer::MainLayer()
-{
- mDispatchHandler = Mf::engine.addHandler("video.newcontext",
- boost::bind(&MainLayer::contextRecreated, this));
- setupGL();
-}
-
-void MainLayer::pushedOntoEngine()
-{
- //Mf::Scalar coeff[] = {0.0, 1.0};
- //Mf::Lerp interp(coeff, 0.25);
-
- //Mf::LayerP gameLayer = GameLayer::alloc();
- //Mf::Transition<Mf::Lerp>::Ptr transition =
- //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
- //engine->push(transition);
- //engine->push(GameLayer::alloc());
- Mf::engine.push(TitleLayer::alloc());
-}
-
-
-void MainLayer::update(Mf::Scalar t, Mf::Scalar dt)
-{
- if (Mf::engine.getSize() == 1)
- {
- // this is the only layer left on the stack
- //Mf::engine.push(TitleLayer::alloc());
- Mf::engine.clear();
- }
-}
-
-void MainLayer::draw(Mf::Scalar alpha) const
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-bool MainLayer::handleEvent(const Mf::Event& event)
-{
- switch (event.type)
- {
- case SDL_KEYUP:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- Mf::engine.clear();
- }
- else if (event.key.keysym.sym == SDLK_f)
- {
- Mf::engine.getVideo()->toggleFull();
- }
- else if (event.key.keysym.sym == SDLK_l)
- {
- Mf::VideoP video = Mf::engine.getVideo();
- video->toggleCursorGrab();
- video->toggleCursorVisible();
- }
- break;
-
- case SDL_VIDEORESIZE:
- glViewport(0, 0, event.resize.w, event.resize.h);
- break;
-
- case SDL_QUIT:
- Mf::engine.clear();
- break;
- }
-
- return false;
-}
-
-
-void MainLayer::setupGL()
-{
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POLYGON_SMOOTH);
- glShadeModel(GL_SMOOTH);
-
- //glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0);
-
- glClearColor(0.0, 0.0, 0.0, 1.0);
-
- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //Mf::Scalar ratio = Mf::engine.getVideo()->getWidth() /
- //Mf::engine.getVideo()->getHeight();
- //gluPerspective(60.0, ratio, 1.0, 250.0);
-
- //glMatrixMode(GL_MODELVIEW);
-}
-
-void MainLayer::contextRecreated()
-{
- // whenever the context is destroyed and a new one created, it probably
- // won't contain our state so we need to set that up again
- setupGL();
-}
-
-
-
-void printUsage()
-{
- std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..."
- << std::endl
- << "The alien-smashing action game." << std::endl
- << std::endl
- << "Options:" << std::endl
- << " -h, --help" << std::endl
- << " show this help and exit" << std::endl
- << " -i, --info" << std::endl
- << " show version and build information" << std::endl
- << " detail=1|2|3" << std::endl
- << " the level of detail of game scenes" << std::endl
- << " fullscreen=true|false" << std::endl
- << " if true, uses the entire display" << std::endl
- << " maxfps=num" << std::endl
- << " the maximum number of frames per second" << std::endl
- << std::endl
- << "See documentation for more options." << std::endl;
-}
-
-void printInfo(int argc, char* argv[])
-{
- std::string assets;
- std::string datadir;
- std::string config;
-
- assets.assign(YOINK_DATADIR);
- int accessible = access(assets.c_str(), R_OK);
- if (accessible != 0) assets += " (no access)";
-
- char* temp = getenv("YOINK_DATADIR");
- if (temp)
- {
- datadir = temp;
- accessible = access(temp, R_OK);
- if (accessible != 0) datadir += " (no access)";
- }
-
- temp = getenv("YOINKRC");
- if (temp)
- {
- config = temp;
- accessible = access(temp, R_OK);
- if (accessible != 0) config += " (no access)";
- }
-
- std::cout << " Executable: " << argv[0] << std::endl
- << " Version: "VERSION << std::endl
- << " Built: " << COMPILE_TIME << std::endl
- << " Compiler: "COMPILER_STRING << std::endl
- << " Assets: " << assets << std::endl
- << "Build options: "
-#ifdef NDEBUG
- << "-"
-#endif
- << "debug "
-#ifndef USE_DOUBLE_PRECISION
- << "-"
-#endif
- << "double-precision "
-#ifndef USE_GTK
- << "-"
-#endif
- << "gtk "
-#ifndef PROFILING_ENABLED
- << "-"
-#endif
- << "profile "
-#ifndef USE_QT4
- << "-"
-#endif
- << "qt4 "
-#ifndef USE_THREADS
- << "-"
-#endif
- << "threads" << std::endl
- << " YOINKRC: " << config << std::endl
- << "YOINK_DATADIR: " << datadir << std::endl;
-}
-
-void goodbye()
-{
- std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
-}
-
-
-int main(int argc, char* argv[])
-{
- if (argc > 1)
- {
- std::string arg(argv[1]);
- if (arg == "-h" || arg == "--help")
- {
- printUsage();
- return 0;
- }
- else if (arg == "-i" || arg == "--info")
- {
- printInfo(argc, argv);
- return 0;
- }
- }
-
-
- std::cout << std::endl << PACKAGE_STRING << std::endl
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send patches and bug reports to <"
- PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
- atexit(goodbye);
-
-
- // make sure the engine started up okay
- const Mf::Error& error = Mf::engine.getError();
- if (error.isError())
- {
- Mf::ModalDialog dialog;
- dialog.title = PACKAGE_STRING;
- dialog.text1 = "Uh oh!";
- dialog.text2 = getErrorString(error);
- dialog.type = Mf::ModalDialog::CRITICAL;
- dialog.run();
-
- // openal errors are not fatal
- if (error.code() != Mf::Error::OPENAL_INIT) return 1;
- }
-
-
- // Add search paths; they should be searched in this order:
- // 1. YOINK_DATADIR (environment)
- // 2. YOINK_DATADIR (configure)
-
- char* dataDir = getenv("YOINK_DATADIR");
- if (dataDir)
- {
- Mf::Resource::addSearchPath(dataDir);
- }
-
- Mf::Resource::addSearchPath(YOINK_DATADIR);
-
-
- // Build the list of config files to search for, in this order:
- // 1. YOINK_DATADIR/yoinkrc
- // 2. /etc/yoinkrc (not for Windows)
- // 3. $HOME/.yoinkrc
- // 4. YOINKRC (environment)
-
- std::string configFiles = Mf::Resource::getPath("yoinkrc");
-#if !defined(_WIN32) && !defined(__WIN32__)
- configFiles += ":/etc/yoinkrc";
-#endif
- configFiles += ":$HOME/.yoinkrc";
-
- char* configFile = getenv("YOINKRC");
- if (configFile)
- {
- configFiles += ":";
- configFiles += configFile;
- }
-
- Mf::Settings& settings = Mf::Settings::getInstance();
- settings.loadFromFile(configFiles);
- settings.parseArgs(argc, argv);
-
- Mf::Log::Level logLevel;
- if (settings.get("loglevel", logLevel)) Mf::Log::setLevel(logLevel);
-
- Mf::engine.initWithSettings(settings);
-
- std::string iconFile = Mf::Resource::getPath(PACKAGE".png");
-
-
- try
- {
- Mf::engine.setVideo(Mf::Video::alloc(PACKAGE_STRING, iconFile));
- Mf::engine.push(MainLayer::alloc());
-
- Mf::engine.run();
- }
- catch (const Mf::Error& error)
- {
- Mf::ModalDialog dialog;
- dialog.title = PACKAGE_STRING;
- dialog.text1 = "Unhandled Exception";
- dialog.text2 = getErrorString(error);
- dialog.type = Mf::ModalDialog::CRITICAL;
- dialog.run();
-
- return 1;
- }
-
- return 0;
-}
-
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-