]> Dogcows Code - chaz/yoink/blobdiff - src/MainLayer.cc
refactoring needed for win32 crash
[chaz/yoink] / src / MainLayer.cc
diff --git a/src/MainLayer.cc b/src/MainLayer.cc
deleted file mode 100644 (file)
index ad2dbbc..0000000
+++ /dev/null
@@ -1,360 +0,0 @@
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <cstdlib>             // atexit, getenv
-#include <iostream>
-#include <string>
-#include <unistd.h>            // access
-
-#include <Moof/Log.hh>
-#include <Moof/ModalDialog.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Resource.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Transition.hh>
-#include <Moof/Video.hh>
-
-#include "ErrorHandler.hh"
-#include "GameLayer.hh"
-#include "MainLayer.hh"
-#include "TitleLayer.hh"
-
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-#include "version.h"
-
-
-MainLayer::MainLayer()
-{
-       mDispatchHandler = Mf::engine.addHandler("video.newcontext",
-                       boost::bind(&MainLayer::contextRecreated, this));
-       setupGL();
-}
-
-void MainLayer::pushedOntoEngine()
-{
-       //Mf::Scalar coeff[] = {0.0, 1.0};
-       //Mf::Lerp interp(coeff, 0.25);
-
-       //Mf::LayerP gameLayer = GameLayer::alloc();
-       //Mf::Transition<Mf::Lerp>::Ptr transition =
-               //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
-       //engine->push(transition);
-       //engine->push(GameLayer::alloc());
-       Mf::engine.push(TitleLayer::alloc());
-}
-
-
-void MainLayer::update(Mf::Scalar t, Mf::Scalar dt)
-{
-       if (Mf::engine.getSize() == 1)
-       {
-               // this is the only layer left on the stack
-               //Mf::engine.push(TitleLayer::alloc());
-               Mf::engine.clear();
-       }
-}
-
-void MainLayer::draw(Mf::Scalar alpha) const
-{
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-
-       glMatrixMode(GL_MODELVIEW);
-       glLoadIdentity();
-}
-
-bool MainLayer::handleEvent(const Mf::Event& event)
-{
-       switch (event.type)
-       {
-               case SDL_KEYUP:
-                       if (event.key.keysym.sym == SDLK_ESCAPE)
-                       {
-                               Mf::engine.clear();
-                       }
-                       else if (event.key.keysym.sym == SDLK_f)
-                       {
-                               Mf::engine.getVideo()->toggleFull();
-                       }
-                       else if (event.key.keysym.sym == SDLK_l)
-                       {
-                               Mf::VideoP video = Mf::engine.getVideo();
-                               video->toggleCursorGrab();
-                               video->toggleCursorVisible();
-                       }
-                       break;
-
-               case SDL_VIDEORESIZE:
-                       glViewport(0, 0, event.resize.w, event.resize.h);
-                       break;
-
-               case SDL_QUIT:
-                       Mf::engine.clear();
-                       break;
-       }
-
-       return false;
-}
-
-
-void MainLayer::setupGL()
-{
-       glEnable(GL_TEXTURE_2D);
-       glEnable(GL_DEPTH_TEST);
-
-       glEnable(GL_LINE_SMOOTH);
-       glEnable(GL_POLYGON_SMOOTH);
-       glShadeModel(GL_SMOOTH);
-
-       //glEnable(GL_BLEND);
-       //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glEnable(GL_ALPHA_TEST);
-       glAlphaFunc(GL_GREATER, 0.0);
-
-       glClearColor(0.0, 0.0, 0.0, 1.0);
-
-       //glMatrixMode(GL_PROJECTION);
-       //glLoadIdentity();
-       //Mf::Scalar ratio = Mf::engine.getVideo()->getWidth() /
-               //Mf::engine.getVideo()->getHeight();
-       //gluPerspective(60.0, ratio, 1.0, 250.0);
-
-       //glMatrixMode(GL_MODELVIEW);
-}
-
-void MainLayer::contextRecreated()
-{
-       // whenever the context is destroyed and a new one created, it probably
-       // won't contain our state so we need to set that up again
-       setupGL();
-}
-
-
-
-void printUsage()
-{
-       std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..."
-                         << std::endl
-                         << "The alien-smashing action game." << std::endl
-                         << std::endl
-                         << "Options:" << std::endl
-                         << "  -h, --help" << std::endl
-                         << "      show this help and exit" << std::endl
-                         << "  -i, --info" << std::endl
-                         << "      show version and build information" << std::endl
-                         << "  detail=1|2|3" << std::endl
-                         << "      the level of detail of game scenes" << std::endl
-                         << "  fullscreen=true|false" << std::endl
-                         << "      if true, uses the entire display" << std::endl
-                         << "  maxfps=num" << std::endl
-                         << "      the maximum number of frames per second" << std::endl
-                         << std::endl
-                         << "See documentation for more options." << std::endl;
-}
-
-void printInfo(int argc, char* argv[])
-{
-       std::string assets;
-       std::string datadir;
-       std::string config;
-
-       assets.assign(YOINK_DATADIR);
-       int accessible = access(assets.c_str(), R_OK);
-       if (accessible != 0) assets += " (no access)";
-
-       char* temp = getenv("YOINK_DATADIR");
-       if (temp)
-       {
-               datadir = temp;
-               accessible = access(temp, R_OK);
-               if (accessible != 0) datadir += " (no access)";
-       }
-
-       temp = getenv("YOINKRC");
-       if (temp)
-       {
-               config = temp;
-               accessible = access(temp, R_OK);
-               if (accessible != 0) config += " (no access)";
-       }
-
-       std::cout << "   Executable: " << argv[0] << std::endl
-                         << "      Version: "VERSION << std::endl
-                         << "        Built: " << COMPILE_TIME << std::endl
-                         << "     Compiler: "COMPILER_STRING << std::endl
-                         << "       Assets: " << assets << std::endl
-                         << "Build options: "
-#ifdef NDEBUG
-                         << "-"
-#endif
-                         << "debug "
-#ifndef USE_DOUBLE_PRECISION
-                         << "-"
-#endif
-                         << "double-precision "
-#ifndef USE_GTK
-                         << "-"
-#endif
-                         << "gtk "
-#ifndef PROFILING_ENABLED
-                         << "-"
-#endif
-                         << "profile "
-#ifndef USE_QT4
-                         << "-"
-#endif
-                         << "qt4 "
-#ifndef USE_THREADS
-                         << "-"
-#endif
-                         << "threads" << std::endl
-                         << "      YOINKRC: " << config << std::endl
-                         << "YOINK_DATADIR: " << datadir << std::endl;
-}
-
-void goodbye()
-{
-       std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
-}
-
-
-int main(int argc, char* argv[])
-{
-       if (argc > 1)
-       {
-               std::string arg(argv[1]);
-               if (arg == "-h" || arg == "--help")
-               {
-                       printUsage();
-                       return 0;
-               }
-               else if (arg == "-i" || arg == "--info")
-               {
-                       printInfo(argc, argv);
-                       return 0;
-               }
-       }
-
-
-       std::cout << std::endl << PACKAGE_STRING << std::endl
-                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
-                         << "Send patches and bug reports to <"
-                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
-       atexit(goodbye);
-
-
-       // make sure the engine started up okay
-       const Mf::Error& error = Mf::engine.getError();
-       if (error.isError())
-       {
-               Mf::ModalDialog dialog;
-               dialog.title = PACKAGE_STRING;
-               dialog.text1 = "Uh oh!";
-               dialog.text2 = getErrorString(error);
-               dialog.type = Mf::ModalDialog::CRITICAL;
-               dialog.run();
-
-               // openal errors are not fatal
-               if (error.code() != Mf::Error::OPENAL_INIT) return 1;
-       }
-
-
-       // Add search paths; they should be searched in this order:
-       // 1. YOINK_DATADIR (environment)
-       // 2. YOINK_DATADIR (configure)
-
-       char* dataDir = getenv("YOINK_DATADIR");
-       if (dataDir)
-       {
-               Mf::Resource::addSearchPath(dataDir);
-       }
-
-       Mf::Resource::addSearchPath(YOINK_DATADIR);
-
-
-       // Build the list of config files to search for, in this order:
-       // 1. YOINK_DATADIR/yoinkrc
-       // 2. /etc/yoinkrc (not for Windows)
-       // 3. $HOME/.yoinkrc
-       // 4. YOINKRC (environment)
-
-       std::string configFiles = Mf::Resource::getPath("yoinkrc");
-#if !defined(_WIN32) && !defined(__WIN32__)
-       configFiles += ":/etc/yoinkrc";
-#endif
-       configFiles += ":$HOME/.yoinkrc";
-
-       char* configFile = getenv("YOINKRC");
-       if (configFile)
-       {
-               configFiles += ":";
-               configFiles += configFile;
-       }
-
-       Mf::Settings& settings = Mf::Settings::getInstance();
-       settings.loadFromFile(configFiles);
-       settings.parseArgs(argc, argv);
-
-       Mf::Log::Level logLevel;
-       if (settings.get("loglevel", logLevel)) Mf::Log::setLevel(logLevel);
-
-       Mf::engine.initWithSettings(settings);
-
-       std::string iconFile = Mf::Resource::getPath(PACKAGE".png");
-
-
-       try
-       {
-               Mf::engine.setVideo(Mf::Video::alloc(PACKAGE_STRING, iconFile));
-               Mf::engine.push(MainLayer::alloc());
-
-               Mf::engine.run();
-       }
-       catch (const Mf::Error& error)
-       {
-               Mf::ModalDialog dialog;
-               dialog.title = PACKAGE_STRING;
-               dialog.text1 = "Unhandled Exception";
-               dialog.text2 = getErrorString(error);
-               dialog.type = Mf::ModalDialog::CRITICAL;
-               dialog.run();
-
-               return 1;
-       }
-
-       return 0;
-}
-
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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