]> Dogcows Code - chaz/yoink/blobdiff - src/Hud.cc
library class revamped as manager, goodbye tilemap
[chaz/yoink] / src / Hud.cc
index a7e141e1ef8a7d57138ffb1fc9a2dff80421e2e7..f8f40d91c7ab79a114a9734f4b2a308153b34dcb 100644 (file)
 
 *******************************************************************************/
 
+#include <Moof/Core.hh>
 #include <Moof/OpenGL.hh>
+#include <Moof/Video.hh>
 
 #include "Hud.hh"
 
-#include <iostream>
 
-
-ProgressBar::ProgressBar(const Tilemap& tilemap, Tilemap::Index index) :
+ProgressBar::ProgressBar(const Mf::Texture& tilemap, Mf::Texture::TileIndex index) :
        mProgress(0.0),
        mTilemap(tilemap)
 {
@@ -88,42 +88,44 @@ void ProgressBar::draw(Mf::Scalar alpha) const
        mTilemap.bind();
 
        glBegin(GL_QUADS);
-               glTexCoord2(mTexCoords[0], mTexCoords[1]);
-               glVertex2v(mVertices[0].data());
-               glTexCoord2(mMidCoords[0], mTexCoords[3]);
-               glVertex2v(mVertices[1].data());
-               glTexCoord2(mMidCoords[0], mTexCoords[5]);
-               glVertex2v(mVertices[6].data());
-               glTexCoord2(mTexCoords[6], mTexCoords[7]);
-               glVertex2v(mVertices[7].data());
-
-               glTexCoord2(mMidCoords[0], mTexCoords[1]);
-               glVertex2v(mVertices[1].data());
-               glTexCoord2(mMidCoords[1], mTexCoords[3]);
-               glVertex2v(mVertices[2].data());
-               glTexCoord2(mMidCoords[1], mTexCoords[5]);
-               glVertex2v(mVertices[5].data());
-               glTexCoord2(mMidCoords[0], mTexCoords[7]);
-               glVertex2v(mVertices[6].data());
-
-               glTexCoord2(mMidCoords[1], mTexCoords[1]);
-               glVertex2v(mVertices[2].data());
-               glTexCoord2(mTexCoords[2], mTexCoords[3]);
-               glVertex2v(mVertices[3].data());
-               glTexCoord2(mTexCoords[4], mTexCoords[5]);
-               glVertex2v(mVertices[4].data());
-               glTexCoord2(mMidCoords[1], mTexCoords[7]);
-               glVertex2v(mVertices[5].data());
+               glTexCoord(mTexCoords[0], mTexCoords[1]);
+               glVertex(mVertices[0]);
+               glTexCoord(mMidCoords[0], mTexCoords[3]);
+               glVertex(mVertices[1]);
+               glTexCoord(mMidCoords[0], mTexCoords[5]);
+               glVertex(mVertices[6]);
+               glTexCoord(mTexCoords[6], mTexCoords[7]);
+               glVertex(mVertices[7]);
+
+               glTexCoord(mMidCoords[0], mTexCoords[1]);
+               glVertex(mVertices[1]);
+               glTexCoord(mMidCoords[1], mTexCoords[3]);
+               glVertex(mVertices[2]);
+               glTexCoord(mMidCoords[1], mTexCoords[5]);
+               glVertex(mVertices[5]);
+               glTexCoord(mMidCoords[0], mTexCoords[7]);
+               glVertex(mVertices[6]);
+
+               glTexCoord(mMidCoords[1], mTexCoords[1]);
+               glVertex(mVertices[2]);
+               glTexCoord(mTexCoords[2], mTexCoords[3]);
+               glVertex(mVertices[3]);
+               glTexCoord(mTexCoords[4], mTexCoords[5]);
+               glVertex(mVertices[4]);
+               glTexCoord(mMidCoords[1], mTexCoords[7]);
+               glVertex(mVertices[5]);
        glEnd();
 }
 
 
-Hud::Hud() :
-       mBar1(Tilemap("StatusBars"), 0),
-       mBar2(Tilemap("StatusBars"), 2),
+Hud::Hud(GameState& state) :
+       mState(state),
+       mBar1(Mf::Texture("StatusBars"), 0),
+       mBar2(Mf::Texture("StatusBars"), 2),
        mFont("Font")
 {
-       resize(800, 600);
+       ASSERT(Mf::video && "no current video context from which to get dimensions");
+       resize(Mf::video->getWidth(), Mf::video->getHeight());
 }
 
 
@@ -145,6 +147,13 @@ void Hud::resize(int width, int height)
 }
 
 
+void Hud::update(Mf::Scalar t, Mf::Scalar dt)
+{
+       mState.interp.update(t, dt);
+       setBar1Progress(mState.interp.getState(dt));
+       setBar2Progress(1.0 - mState.interp.getState(dt));
+}
+
 void Hud::draw(Mf::Scalar alpha) const
 {
        glMatrixMode(GL_PROJECTION);
@@ -171,10 +180,19 @@ void Hud::draw(Mf::Scalar alpha) const
        glPopMatrix();
 }
 
-bool Hud::handleEvent(Mf::Event& event)
+bool Hud::handleEvent(const Mf::Event& event)
 {
        switch (event.type)
        {
+               case SDL_KEYUP:
+                       if (event.key.keysym.sym == SDLK_h)
+                       {
+                               // don't want the hud anymore
+                               Mf::core.pop(this);
+                               return true;
+                       }
+                       break;
+
                case SDL_VIDEORESIZE:
                        resize(event.resize.w, event.resize.h);
                        break;
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