--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _GAMELAYER_HH_
+#define _GAMELAYER_HH_
+
+/**
+ * @file GameLayer.hh
+ * This is the big enchilada.
+ */
+
+#include <iostream>
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+
+#include <Moof/Camera.hh>
+#include <Moof/Dispatcher.hh>
+#include <Moof/Interpolator.hh>
+#include <Moof/Layer.hh>
+#include <Moof/Math.hh>
+#include <Moof/Scene.hh>
+#include <Moof/Sound.hh>
+
+#include "Character.hh"
+#include "Hud.hh"
+
+
+class GameLayer;
+typedef boost::shared_ptr<GameLayer> GameLayerP;
+
+class GameLayer : public Mf::Layer
+{
+public:
+ GameLayer();
+
+ static GameLayerP alloc()
+ {
+ return GameLayerP(new GameLayer);
+ }
+
+ void pushed(Mf::Engine& engine);
+ void update(Mf::Scalar t, Mf::Scalar dt);
+ void draw(Mf::Scalar alpha) const;
+ bool handleEvent(const Mf::Event& event);
+
+private:
+
+ Mf::Sound music;
+
+ CharacterP heroine;
+ Mf::Sound punchSound;
+
+ Mf::PolynomialInterpolator<5> interp;
+ Mf::Lerp fadeIn;
+
+ Mf::Camera camera;
+ Mf::OctreeP octree;
+
+ HudP hud;
+};
+
+
+#endif // _GAMELAYER_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+