X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;fp=src%2FGameLayer.hh;h=b2df7ef11f3aa3433612fc17ed0fec8b86400152;hp=0000000000000000000000000000000000000000;hb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e;hpb=ca0f7bdfba63140dca0bd20586d31980f3938eb2 diff --git a/src/GameLayer.hh b/src/GameLayer.hh new file mode 100644 index 0000000..b2df7ef --- /dev/null +++ b/src/GameLayer.hh @@ -0,0 +1,92 @@ + +/******************************************************************************* + + Copyright (c) 2009, Charles McGarvey + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +*******************************************************************************/ + +#ifndef _GAMELAYER_HH_ +#define _GAMELAYER_HH_ + +/** + * @file GameLayer.hh + * This is the big enchilada. + */ + +#include +#include + +#include + +#include +#include +#include +#include +#include +#include +#include + +#include "Character.hh" +#include "Hud.hh" + + +class GameLayer; +typedef boost::shared_ptr GameLayerP; + +class GameLayer : public Mf::Layer +{ +public: + GameLayer(); + + static GameLayerP alloc() + { + return GameLayerP(new GameLayer); + } + + void pushed(Mf::Engine& engine); + void update(Mf::Scalar t, Mf::Scalar dt); + void draw(Mf::Scalar alpha) const; + bool handleEvent(const Mf::Event& event); + +private: + + Mf::Sound music; + + CharacterP heroine; + Mf::Sound punchSound; + + Mf::PolynomialInterpolator<5> interp; + Mf::Lerp fadeIn; + + Mf::Camera camera; + Mf::OctreeP octree; + + HudP hud; +}; + + +#endif // _GAMELAYER_HH_ + +/** vim: set ts=4 sw=4 tw=80: *************************************************/ +