-
-Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const
-{
- Mf::Scalar z;
-
- mState.script.getGlobalTable().pushField("GetZCoord");
- mState.script.push(position[0]);
- mState.script.push(position[1]);
- mState.script.call(2, 1);
- mState.script.getTop().get(z);
- mState.script.pop();
-
- return z;
-}
-