- //d = mPlane.intersectRay(mRay3, meh3);
- //if (d > 0.0)
- //{
- //Mf::logDebug("plane: d = %f", d);
- //Mf::logDebug(" P = <%f,%f>", meh3.point[0], meh3.point[1]);
- //Mf::logDebug(" n = <%f,%f>", meh3.normal[0], meh3.normal[1]);
- //}
- d = mSphere.intersectRay(mRay, meh);
- if (d > 0.0)