- current.force = -5 * (current.position - Mf::Vector2(500.0, 200.0))
- - 2.0 * current.velocity;
+ current.force = Mf::Vector2(0.0, -2000.0);
+ //current.force += -15.0 * x - 1.5 * current.velocity;
+ current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity;
+ current.force += userForce;