- state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
- state_.forces.push_back(ResistanceForce(2.0));
- state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));
+ //state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
+ //state_.forces.push_back(ResistanceForce(2.0));
+ //state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));