]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
preliminary cleanup of character class
[chaz/yoink] / src / Character.cc
index ffecfd5b8c5db2c2c82c3e4cc478c00d718f3fed..a29e63d792fd50d17935f6dc1d3bb82067cc2903 100644 (file)
@@ -56,23 +56,27 @@ private:
        Mf::Vector2 location;
 };
 
-struct WindResistenceForce
+struct ResistanceForce
 {
+       explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+               k(scale) {}
+
        const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
        {
-               force = -2.0 * state.velocity;
+               force = -k * state.velocity;
                return force;
        }
 
 private:
 
-       Mf::Vector2 force;
+       Mf::Vector2     force;
+       Mf::Scalar      k;
 };
 
 
 Character::Character(const std::string& name) :
-       tilemap_(name),
-       animation_(name)
+       tilemap(name),
+       animation(name)
 {
        current.init();
 
@@ -82,7 +86,7 @@ Character::Character(const std::string& name) :
        // gravity
        current.force = Mf::Vector2(0.0, 000.0);
        current.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0)));
-       current.forces.push_back(WindResistenceForce());
+       current.forces.push_back(ResistanceForce(4.0));
        current.forces.push_back(Mf::LinearState<2>::GravityForce(-2000.0));
 
        // starting position
@@ -114,11 +118,8 @@ void Character::update(Mf::Scalar t, Mf::Scalar dt)
 
        //Mf::euler<State,Derivative>(current, t, dt);
 
-       //current.force = Mf::Vector2(0.0, -2000.0);
-       current.force = userForce;
        current.integrate(t, dt);
-
-       animation_.update(t, dt);
+       animation.update(t, dt);
 }
 
 
@@ -127,16 +128,16 @@ void Character::draw(Mf::Scalar alpha) const
        Mf::Vector2 position = cml::lerp(previous.position, current.position, alpha);
 
        //glColor3f(1.0f, 1.0f, 1.0f);
-       tilemap_.bind();
+       tilemap.bind();
 
-       Mf::Tilemap::Index frame = animation_.getFrame();
+       Tilemap::Index frame = animation.getFrame();
 
-       Mf::Tilemap::Orientation orientation = Mf::Tilemap::NORMAL;
+       Tilemap::Orientation orientation = Tilemap::NORMAL;
 
-       if (current.velocity[0] < 0.0) orientation = Mf::Tilemap::REVERSE;
+       if (current.velocity[0] < 0.0) orientation = Tilemap::REVERSE;
 
        Mf::Scalar coords[8];
-       tilemap_.getTileCoords(frame, coords, orientation);
+       tilemap.getTileCoords(frame, coords, orientation);
 
        Mf::Scalar s = 16.0;
 
@@ -164,16 +165,5 @@ void Character::draw(Mf::Scalar alpha) const
 }
 
 
-Mf::Tilemap& Character::getTilemap()
-{
-       return tilemap_;
-}
-
-Mf::Animation& Character::getAnimation()
-{
-       return animation_;
-}
-
-
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
 
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