*******************************************************************************/
#include "Character.hh"
+#include "Log.hh"
-#include <iostream>
Character::Character(const std::string& name) :
tilemap_(name),
break;
}
- std::cout << "current force: " << current.force << std::endl;
+ Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
}