]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
arch linux prefers pkgconfig for finding lua
[chaz/yoink] / src / Character.cc
index 1b184fa2d0160ad353ef3645823d25626397b3cf..840099c8fcd97cd1cffb17d7a9010a635d0c383f 100644 (file)
@@ -1,30 +1,13 @@
 
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
+**]  All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
 
 #include <iostream>
 
 #include "Log.hh"
 
        
-Character::Character(const std::string& name) :
-       tilemap_(name),
-       animation_(name)
+class SpringForce
 {
-       current.mass = 1.0;
-       current.inverseMass = 1.0 / current.mass;
+public:
 
-       current.force = Mf::Vector2(0.0, -120.0);
+       explicit SpringForce(Mf::Vector2 x) :
+               location(x) {}
 
-       current.position = Mf::Vector2(64.0, 64.0);
-       current.momentum = Mf::Vector2(0.0, 0.0);
-       current.recalculate();
+       const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+       {
+               Mf::Vector2 x = state.position - location;
+               Mf::Scalar mag = x.length();
+               Mf::Scalar d = 0.0;
 
-       previous = current;
+               // spring:
+               //mState.force += -15.0 * x - 1.5 * mState.velocity;
+               force = SCALAR(-10.0) * (mag - d) * (x / mag);// - SCALAR(2.0) * state.velocity;
 
-       updateContainers();
-}
+               return force;
+       }
+
+private:
+
+       Mf::Vector2 force;
+       Mf::Vector2 location;
+};
+
+class ResistanceForce
+{
+public:
 
-Character::~Character()
+       explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+               k(scale) {}
+
+       const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+       {
+               force = -k * state.velocity;
+               return force;
+       }
+
+private:
+
+       Mf::Vector2     force;
+       Mf::Scalar      k;
+};
+
+
+Character::Character(const std::string& name) :
+       tilemap(name),
+       animation(name)
 {
-       //delete texture;
-       //delete anim;
+       mState.init();
+
+       mState.mass = 1.0;
+       mState.inverseMass = 1.0 / mState.mass;
+
+       // forces
+       mState.force = Mf::Vector2(0.0, 0.0);
+       //mState.forces.push_back(SpringForce(Mf::Vector2(5.0, 4.0)));
+       //mState.forces.push_back(ResistanceForce(2.0));
+       //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-9.8));
+
+       // starting position
+       mState.position = Mf::Vector2(5.0, 5.0);
+       mState.momentum = Mf::Vector2(0.0, 0.0);
+       mState.recalculate();
+
+       mPrevState = mState;
 }
 
 
 void Character::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       previous = current;
-       Mf::integrate<State,Derivative>(current, t, dt);
+       Mf::RigidBody2::update(t, dt); // update physics
 
-       animation_.update(t, dt);
+       animation.update(t, dt);
 
-       updateContainers();
+       Mf::Vector3 center(mState.position[0], mState.position[1], 0.0);
+       Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0);
+       Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0);
+
+       mAabb.init(a, b);
+       mSphere.init(center, a);
 }
 
-void Character::updateContainers()
+
+void Character::draw(Mf::Scalar alpha) const
 {
-       aabb_.init(Mf::Vector3(current.position[0]-16.0, current.position[1]-16.0, z),
-                       Mf::Vector3(current.position[0]+16.0, current.position[1]+16.0, z));
-       sphere_.point = Mf::Vector3(current.position[0], current.position[1], z);
-       sphere_.radius = (aabb_.min - sphere_.point).length();
+       Mf::State2 state = getState(alpha);
+       Mf::Vector2 position = state.position;
+
+       //glColor3f(1.0f, 1.0f, 1.0f);
+       tilemap.bind();
+
+       Mf::Texture::TileIndex frame = animation.getFrame();
+       Mf::Texture::Orientation orientation = Mf::Texture::NORMAL;
+
+       if (mState.velocity[0] < 0.0) orientation = Mf::Texture::REVERSE;
+
+       Mf::Scalar coords[8];
+       tilemap.getTileCoords(frame, coords, orientation);
+
+       Mf::Scalar s = 0.5;
+
+       glBegin(GL_TRIANGLE_FAN);
+               glTexCoord(coords[0], coords[1]);
+               glVertex(position[0]-s, position[1]-s);
+               glTexCoord(coords[2], coords[3]);
+               glVertex(position[0]+s, position[1]-s);
+               glTexCoord(coords[4], coords[5]);
+               glVertex(position[0]+s, position[1]+s);
+               glTexCoord(coords[6], coords[7]);
+               glVertex(position[0]-s, position[1]+s);
+       glEnd();
 }
 
-void Character::handleEvent(const Mf::Event& event)
+
+/*int Character::getOctant(const Mf::Aabb<3>& aabb) const
 {
-       // really just for heroine...
-       
-       Mf::Scalar force = 500.0;
-       
-       Mf::Vector2 left = Mf::Vector2(-force, 0.0);
-       Mf::Vector2 right = Mf::Vector2(force, 0.0);
-       Mf::Vector2 down = Mf::Vector2(0.0, -force);
-       Mf::Vector2 up = Mf::Vector2(0.0, force);
+       int octantNum = -1;
+
+       Mf::Plane::Halfspace halfspace;
 
-       switch (event.type)
+       Mf::Plane xy = aabb.getPlaneXY();
+       halfspace = xy.intersects(mSphere);
+       if (halfspace == Mf::Plane::INTERSECT)
        {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_a)
+               halfspace = xy.intersects(mAabb);
+       }
+
+       if (halfspace == Mf::Plane::POSITIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
+                       {
+                               halfspace = yz.intersects(mAabb);
+                       }
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 2;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
                        {
-                               current.force += left;
+                               octantNum = 3;
                        }
-                       else if (event.key.keysym.sym == SDLK_d)
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
                        {
-                               current.force += right;
+                               halfspace = yz.intersects(mAabb);
                        }
-                       else if (event.key.keysym.sym == SDLK_s)
+
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 1;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
                        {
-                               current.force += down;
+                               octantNum = 0;
                        }
-                       else if (event.key.keysym.sym == SDLK_w)
+               }
+       }
+       else if (halfspace == Mf::Plane::NEGATIVE)
+       {
+               Mf::Plane xz = aabb.getPlaneXZ();
+               halfspace = xz.intersects(mSphere);
+               if (halfspace == Mf::Plane::INTERSECT)
+               {
+                       halfspace = xz.intersects(mAabb);
+               }
+
+               if (halfspace == Mf::Plane::POSITIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
                        {
-                               current.force += up;
+                               halfspace = yz.intersects(mAabb);
                        }
-                       break;
 
-               case SDL_KEYUP:
-                       if (event.key.keysym.sym == SDLK_a)
+                       if (halfspace == Mf::Plane::POSITIVE)
+                       {
+                               octantNum = 6;
+                       }
+                       else if (halfspace == Mf::Plane::NEGATIVE)
                        {
-                               current.force -= left;
+                               octantNum = 7;
                        }
-                       else if (event.key.keysym.sym == SDLK_d)
+               }
+               else if (halfspace == Mf::Plane::NEGATIVE)
+               {
+                       Mf::Plane yz = aabb.getPlaneYZ();
+                       halfspace = yz.intersects(mSphere);
+                       if (halfspace == Mf::Plane::INTERSECT)
                        {
-                               current.force -= right;
+                               halfspace = yz.intersects(mAabb);
                        }
-                       else if (event.key.keysym.sym == SDLK_s)
+
+                       if (halfspace == Mf::Plane::POSITIVE)
                        {
-                               current.force -= down;
+                               octantNum = 5;
                        }
-                       else if (event.key.keysym.sym == SDLK_w)
+                       else if (halfspace == Mf::Plane::NEGATIVE)
                        {
-                               current.force -= up;
+                               octantNum = 4;
                        }
-                       break;
+               }
        }
 
-       //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
-       //std::cerr << "current force: " << current.force << std::endl;
+       return octantNum;
 }
+*/
 
 
-void Character::draw(Mf::Scalar alpha) const
+void Character::addImpulse(Mf::Vector2 impulse)
 {
-       State state = cml::lerp(previous, current, alpha);
-
-       glColor3f(1.0f, 1.0f, 1.0f);
-       tilemap_.bind();
-
-       Mf::Tilemap::Index frame = animation_.getFrame();
-
-       Mf::Scalar coords[8];
-       tilemap_.getTileCoords(frame, coords);
-
-       Mf::Scalar s = 16.0;
-
-       glBegin(GL_TRIANGLE_FAN);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3(state.position[0]-s, state.position[1]-s, z);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3(state.position[0]+s, state.position[1]-s, z);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3(state.position[0]+s, state.position[1]+s, z);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3(state.position[0]-s, state.position[1]+s, z);
-       glEnd();
+       mState.momentum += impulse;
 }
 
-
-Mf::Tilemap& Character::getTilemap()
+void Character::addForce(Mf::Vector2 force)
 {
-       return tilemap_;
+       mState.force += force;
 }
 
-Mf::Animation& Character::getAnimation()
+void Character::setPosition(Mf::Vector2 position)
 {
-       return animation_;
+       mState.position = position;
 }
 
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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