- glTexCoord2f(coords[0], coords[1]);
- glVertex3(position[0]-s, position[1]-s, z);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3(position[0]+s, position[1]-s, z);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3(position[0]+s, position[1]+s, z);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3(position[0]-s, position[1]+s, z);
- glEnd();
-
- //glColor3f(0.0f, 0.0f, 0.0f);
- Mf::Texture::resetBind();
-
- glBegin(GL_TRIANGLES);
- glVertex3(480.0, 190.0, 64.0);
- glVertex3(520.0, 190.0, 64.0);
- glVertex3(500.0, 210.0, 64.0);
+ glTexCoord(coords[0], coords[1]);
+ glVertex(position[0]-s, position[1]-s, mZCoord);
+ glTexCoord(coords[2], coords[3]);
+ glVertex(position[0]+s, position[1]-s, mZCoord);
+ glTexCoord(coords[4], coords[5]);
+ glVertex(position[0]+s, position[1]+s, mZCoord);
+ glTexCoord(coords[6], coords[7]);
+ glVertex(position[0]-s, position[1]+s, mZCoord);