Character::Character(const std::string& name) :
- texture(name),
- anim(name) {}
+ tilemap(name),
+ animation(name) {}
Character::~Character()
{
}
-void Character::draw(dc::scalar alpha) {}
+void Character::draw(Mf::Scalar alpha) {}
-dc::tilemap& Character::getTilemap()
+Mf::Tilemap& Character::getTilemap()
{
- return texture;
+ return tilemap;
}
-dc::animation& Character::getAnimation()
+Mf::Animation& Character::getAnimation()
{
- return anim;
+ return animation;
}