- Mf::Vector3 center(mState.position[0], mState.position[1], 0.0);
- Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0);
- Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0);
+ moof::vector3 center(state_.position[0], state_.position[1], 0.0);
+ moof::vector3 a(state_.position[0] - 0.5, state_.position[1] - 0.5, 0.0);
+ moof::vector3 b(state_.position[0] + 0.5, state_.position[1] + 0.5, 0.0);