-//void Character::updateContainers()
-//{
- //aabb_.init(Mf::Vector3(current.position[0]-16.0, current.position[1]-16.0, z),
- //Mf::Vector3(current.position[0]+16.0, current.position[1]+16.0, z));
- //sphere_.point = Mf::Vector3(current.position[0], current.position[1], z);
- //sphere_.radius = (aabb_.min - sphere_.point).length();
-//}
-