- Mf::Vector3 center(mState.position[0], mState.position[1], mZCoord);
- Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, mZCoord);
- Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, mZCoord);
+ Mf::Vector3 center(mState.position[0], mState.position[1], 0.0);
+ Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0);
+ Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0);