]>
Dogcows Code - chaz/yoink/blob - src/Moof/Texture.cc
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
29 #include <cstring> // memcpy
31 #include <boost/bind.hpp>
34 #include <SDL/SDL_image.h>
36 #include "Dispatcher.hh"
37 #include "Mippleton.hh"
46 * The texture implementation just contains all the information about the image
47 * which is worth having in memory. The image data itself is not worth keeping
48 * in memory if the texture has been loaded to GL, but the name of the resource
49 * is retained so that it can be reloaded if necessary. The implementation is a
50 * mippleton so that multiple texture objects can share the same internal
51 * objects and avoid having duplicate textures loaded to GL.
54 class Texture::TextureImpl
: public Mippleton
<TextureImpl
>
58 * Delete the texture (if it is loaded) from GL.
65 if (object_
== globalObject_
)
70 glDeleteTextures(1, &object_
);
76 * If the GL context was recreated, we need to reload the texture. This may
77 * involve reading it from disk again, but hopefully the OS was smart enough
78 * to cache it if the client has plenty of RAM.
81 void contextRecreated(const Notification
& note
)
83 object_
= globalObject_
= 0;
88 * This is a helper method used by some of the texture loading code. It
89 * returns the first power of two which is greater than the input value.
92 static int powerOfTwo(int input
)
104 static void flipSurface(SDL_Surface
* image
)
106 unsigned char* pixels
= (Uint8
*)(image
->pixels
);
108 unsigned pitch
= image
->pitch
;
109 unsigned char line
[pitch
];
112 int yEnd
= image
->h
- 1;
114 if (SDL_MUSTLOCK(image
)) SDL_LockSurface(image
);
115 while (yBegin
< yEnd
)
117 memcpy(line
, pixels
+ pitch
* yBegin
, pitch
);
118 memcpy(pixels
+ pitch
* yBegin
, pixels
+ pitch
* yEnd
, pitch
);
119 memcpy(pixels
+ pitch
* yEnd
, line
, pitch
);
123 if (SDL_MUSTLOCK(image
)) SDL_UnlockSurface(image
);
129 * Construction is initialization.
132 explicit TextureImpl(const std::string
& name
) :
133 Mippleton
<TextureImpl
>(name
),
138 minFilter_(GL_NEAREST
),
139 magFilter_(GL_NEAREST
),
146 // we want to know when the GL context is recreated
147 Dispatcher::instance().addHandler("video.context_recreated",
148 boost::bind(&TextureImpl::contextRecreated
, this, _1
), this);
155 SDL_FreeSurface(surface_
);
160 Dispatcher::instance().removeHandler(this);
165 * Adapted from some public domain code. This stuff is common enough that
166 * it really should be included in SDL_image... We need this because images
167 * loaded with SDL_image aren't exactly GL-ready right out of the box. This
168 * method makes them ready.
171 static SDL_Surface
* prepareImageForGL(SDL_Surface
* surface
)
173 int w
= powerOfTwo(surface
->w
);
174 int h
= powerOfTwo(surface
->h
);
176 // 2. OpenGL textures make more sense within the coordinate system when
177 // they are "upside down," so let's flip it.
179 flipSurface(surface
);
181 // 1. OpenGL images must (generally) have dimensions of a power-of-two.
182 // If this one doesn't, we can at least be more friendly by expanding
183 // the dimensions so that they are, though there will be some empty
184 // space within the range of normal texture coordinates. It's better if
185 // textures are the right size to begin with.
187 SDL_Surface
* image
= SDL_CreateRGBSurface
192 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
210 Uint32 savedFlags
= surface
->flags
&(SDL_SRCALPHA
|SDL_RLEACCELOK
);
211 Uint8 savedAlpha
= surface
->format
->alpha
;
212 if (savedFlags
& SDL_SRCALPHA
)
214 SDL_SetAlpha(surface
, 0, 0);
217 SDL_Rect srcArea
, destArea
;
218 srcArea
.x
= 0; destArea
.x
= 0;
219 srcArea
.y
= 0; destArea
.y
= h
- surface
->h
;
220 srcArea
.w
= surface
->w
;
221 srcArea
.h
= surface
->h
;
222 SDL_BlitSurface(surface
, &srcArea
, image
, &destArea
);
224 if (savedFlags
& SDL_SRCALPHA
)
226 SDL_SetAlpha(surface
, savedFlags
, savedAlpha
);
233 * Use SDL_image to load images from file. A surface with the image data is
235 * @return Image data.
240 SDL_Surface
* surface
;
242 surface
= IMG_Load(Texture::getPathToResource(getName()).c_str());
246 throw Texture::Exception("loading from file failed");
249 SDL_Surface
* temp
= prepareImageForGL(surface
);
250 SDL_FreeSurface(surface
);
254 throw Texture::Exception("uploading to opengl failed");
257 if (temp
->format
->BytesPerPixel
== 3)
261 else if (temp
->format
->BytesPerPixel
== 4)
267 SDL_FreeSurface(temp
);
268 throw Texture::Exception("incompatible color mode");
279 * Upload the image to GL so that it will be accessible by a much more
280 * manageable handle and hopefully reside in video memory.
291 if (!surface_
) loadFromFile();
293 glGenTextures(1, &object_
);
294 glBindTexture(GL_TEXTURE_2D
, object_
);
311 SDL_FreeSurface(surface_
);
317 * Sets some texture properties such as the filters and external coordinate
323 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, minFilter_
);
324 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, magFilter_
);
325 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, wrapS_
);
326 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, wrapT_
);
329 inline void setMinFilter(GLuint filter
)
333 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, minFilter_
);
336 inline void setMagFilter(GLuint filter
)
340 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, magFilter_
);
343 inline void setWrapS(GLuint wrap
)
347 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, wrapS_
);
350 inline void setWrapT(GLuint wrap
)
354 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, wrapT_
);
364 if (object_
!= globalObject_
)
366 glBindTexture(GL_TEXTURE_2D
, object_
);
367 globalObject_
= object_
;
372 SDL_Surface
* surface_
;
373 unsigned width_
; ///< Horizontal dimension of the image.
374 unsigned height_
; ///< Vertical dimension.
376 GLuint mode_
; ///< Depth of the image, GL_RGB or GL_RGBA.
377 GLuint minFilter_
; ///< Minifcation filter.
378 GLuint magFilter_
; ///< Magnification filter.
379 GLuint wrapS_
; ///< Wrapping behavior horizontally.
380 GLuint wrapT_
; ///< Wrapping behavior vertically.
382 GLuint object_
; ///< GL texture handle.
383 static GLuint globalObject_
; ///< Global GL texture handle.
386 GLuint
Texture::TextureImpl::globalObject_
= 0;
389 Texture::Texture(const std::string
& name
) :
391 impl_(Texture::TextureImpl::retain(name
), &Texture::TextureImpl::release
)
396 * Bind the GL texture for mapping, etc.
407 * Get the texture object, for the curious.
410 GLuint
Texture::getObject()
413 return impl_
->object_
;
417 unsigned Texture::getWidth()
420 return impl_
->width_
;
423 unsigned Texture::getHeight()
426 return impl_
->height_
;
430 void Texture::setMinFilter(GLuint filter
)
433 impl_
->setMinFilter(filter
);
436 void Texture::setMagFilter(GLuint filter
)
439 impl_
->setMagFilter(filter
);
442 void Texture::setWrapS(GLuint wrap
)
445 impl_
->setWrapS(wrap
);
448 void Texture::setWrapT(GLuint wrap
)
451 impl_
->setWrapT(wrap
);
455 std::string
Texture::getPathToResource(const std::string
& name
)
457 // TODO named resources must be png for now
458 return Resource::getPathToResource("textures/" + name
+ ".png");
464 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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