]> Dogcows Code - chaz/yoink/blob - src/Moof/Aabb.hh
revamped scene drawing in preparation for octree
[chaz/yoink] / src / Moof / Aabb.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_AABB_HH_
30 #define _MOOF_AABB_HH_
31
32 #include <Moof/Cullable.hh>
33 #include <Moof/Drawable.hh>
34 #include <Moof/Math.hh>
35
36
37 namespace Mf {
38
39
40 /**
41 * Axis-aligned Bounding Box
42 */
43
44 struct Aabb : public Cullable, public Drawable
45 {
46 Vector3 min;
47 Vector3 max;
48
49
50 Aabb() {}
51
52 Aabb(const Vector3& a, const Vector3& b)
53 {
54 init(a, b);
55 }
56
57 Aabb(Scalar ax, Scalar ay, Scalar az,
58 Scalar bx, Scalar by, Scalar bz)
59 {
60 Vector3 a(ax, ay, az);
61 Vector3 b(bx, by, bz);
62
63 init(a, b);
64 }
65
66 inline void init(const Vector3& a, const Vector3& b)
67 {
68 if (a[0] < b[0])
69 {
70 min[0] = a[0];
71 max[0] = b[0];
72 }
73 else
74 {
75 min[0] = b[0];
76 max[0] = a[0];
77 }
78 if (a[1] < b[1])
79 {
80 min[1] = a[1];
81 max[1] = b[1];
82 }
83 else
84 {
85 min[1] = b[1];
86 max[1] = a[1];
87 }
88 if (a[2] < b[2])
89 {
90 min[2] = a[2];
91 max[2] = b[2];
92 }
93 else
94 {
95 min[2] = b[2];
96 max[2] = a[2];
97 }
98 }
99
100 inline Vector3 getCenter() const
101 {
102 return Vector3((min[0] + max[0]) / 2.0,
103 (min[1] + max[1]) / 2.0,
104 (min[2] + max[2]) / 2.0);
105 }
106
107 void draw(Scalar alpha = 0.0) const;
108 bool isVisible(const Camera& cam) const;
109 };
110
111
112 } // namespace Mf
113
114 #endif // _MOOF_AABB_HH_
115
116 /** vim: set ts=4 sw=4 tw=80: *************************************************/
117
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