]> Dogcows Code - chaz/vimcoder/blob - README.md
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[chaz/vimcoder] / README.md
1
2 Vim + TopCoder = VimCoder
3 =========================
4
5 ![VimCoder Logo](http://chazmcgarvey.github.com/vimcoder/img/vimcoder.png)
6
7 This plug-in makes it easy to use [Vim](http://www.vim.org/) as your
8 text editor in the [TopCoder Competition Arena](http://topcoder.com/tc).
9 It aims to be minimal in comparison to other editors such as
10 [KawigiEdit](http://topcoder.yajags.com/) or
11 [CodeProcessor](http://www.topcoder.com/tc?module=Static&d1=applet&d2=plugins)
12 plug-in chains while also providing enough functionality to also be useful.
13
14 ### Features
15
16 * Works on any platform that the TopCoder Arena applet itself supports.
17 * Works with any language supported by TopCoder.
18 * Keeps track of your code files locally so you always have a copy.
19 * Downloads and stores a copy of the problem statement with your code for
20 off-line viewing.
21 * Has support for simple templates (default templates provided only for C++
22 and Java).
23 * Test-case "drivers" can be generated locally with the example test-case data
24 (currently C++ only).
25
26 ### License
27
28 This software is licensed according to the terms and conditions of the
29 [BSD 2-Clause License](http://www.opensource.org/licenses/bsd-license.php).
30 Please see the COPYING file for more information.
31 This project is neither supported nor endorsed by TopCoder, Inc.
32
33 ### Download
34
35 The latest VimCoder jar files can be downloaded from
36 [this FTP server](ftp://ftp.brokenzipper.com/pub/vimcoder/).
37
38 ### Install
39
40 Unfortunately, installation is a bit cumbersome, but it is what it is:
41
42 1. Download the latest version of the VimCoder jar file.
43 2. Run the TopCoder Arena applet and log in.
44 3. Click the "Options" menu and select "Editor" to show the editor
45 preferences.
46 4. Click the "Add" button to bring up a new window.
47 5. For "Name," type "Vim" or whatever you want to represent this plug-in.
48 6. For "EntryPoint," type "com.dogcows.VimCoder" without the quotes.
49 7. For "ClassPath," click on "Browse" and locate the VimCoder jar file. The
50 third field should now have the path to the jar file.
51 8. Click "OK" to close the window with the three fields.
52 9. Click "Save."
53
54 You should now be able select "Vim" (or whatever you entered the first
55 field) as your editor from the pull-down list on any problem statement
56 window.
57
58 ### Configure
59
60 Depending on your preference or system attributes, you may want or need to
61 first configure the plug-in so that it will work how you want it to. You can
62 bring up the plug-in preferences window by following these steps:
63
64 1. Run the TopCoder Arena applet and log in.
65 2. Click the "Options" menu and select "Editor."
66 3. In the new window, make sure the entry for VimCoder is selected from the
67 list, and click the "Configure" button.
68
69 ![VimCoder Preferences](http://chazmcgarvey.github.com/vimcoder/img/prefs.png)
70
71 ##### Storage Directory
72
73 VimCoder saves the problem files and the code you're working on in
74 a particular directory you can set. By default, this directory is `.vimcoder`
75 in your home directory. This is an "invisible" directory on most systems.
76 Within this storage directory are several sub-directories, one for each
77 problem you open. Each sub-directory is named after the problem identifier
78 and contains your source code and other files related to the problem.
79
80 If you want to change the storage directory, click the "Browse" button in the
81 VimCoder preferences window and navigate to the directory you would like to
82 use. If you have already saved some problems to the previous storage
83 directory, you may also want to actually move the directory to the new
84 location so that VimCoder can find the work you've already done.
85
86 ##### Vim Command
87
88 By default, VimCoder tries to invoke Vim using the `gvim` command (or
89 `C:\WINDOWS\gvim.bat` on Windows). This will typically work just fine unless
90 you don't have gvim in your PATH (or your installation of Vim on Windows
91 didn't include the wrappers for the command line). If you get errors about
92 the vim process not being able to run and no Vim session comes up when you use
93 the VimCoder plug-in, you need to either make sure the Vim command exists in
94 your PATH, or else change the Vim command in the VimCoder preferences window
95 to something else.
96
97 You may use an absolute path to your vim executable, such as
98 `/usr/local/bin/gvim` or `C:\Program Files\Vim\vim73\gvim.exe`
99 or wherever your actual Vim executable is. You may also invoke vim through
100 some other command (e.g. `xterm -e vim`).
101
102 The xterm example demonstrates using Vim without the GUI, running in
103 a terminal emulator. You can enter any elaborate command you want as long Vim
104 ultimately gets executed with the arguments that will be appended to the
105 command when it is invoked. After changing this value and saving your
106 preferences, the command you enter will be used the next time you open
107 a problem.
108
109 ### Usage
110
111 To use VimCoder once it is installed and configured, go to a room in the
112 TopCoder Arena applet and open one of the problems. If you have set VimCoder
113 as your default editor, you will see the usual problem statement window come
114 up as well as a Vim editor window. Otherwise, you can change the editor from
115 the problem statement window, and the Vim editor window will come up. You
116 will see that the area usually devoted to editor will be used for log
117 messages; you will do your actual coding in the Vim window that comes up.
118
119 Just enter your code into the Vim window and use the regular TopCoder Arena
120 applet buttons to compiled, test, and submit your code.
121
122 **Pro Tip:** If you accidentally close your Vim session, you can get it back
123 by switching to a different editor and then switching back to VimCoder
124 Alternatively, the session will also reappear if you switch languages.
125
126 ### Problem and Solution Files
127
128 Knowing about the files created by VimCoder is useful if you ever need to do
129 anything advanced with VimCoder.
130
131 When you open a problem, VimCoder will check to see if you have already opened
132 that problem by looking for the problem and solution files. If these files
133 are found, it will load your previous work. Otherwise, it will fill out the
134 templates based on the problem class name, parameter types, and so on, and
135 will create several files in a sub-directory of the main storage directory:
136
137 ##### `$CLASSNAME$`.`$LANGUAGE$`
138
139 This is the file where you write your solution code. If the class name for
140 the problem was BinaryCode and your language was Java, the name of this file
141 would be `BinaryCode.java`. When you open a problem, Vim will load this file
142 into a new buffer so that you can start coding. If there is a template for
143 the language you're using, that template will be used to fill in this file to
144 give you a reasonable place to start. When you save your code to TopCoder or
145 compile remotely, this is also the file that will be read to provide the code
146 for your solution.
147
148 ##### testcases.txt
149
150 This file contains the example test cases that are associated with the
151 problem. The format is pretty simple. For each test case, there is one line
152 for the expected return value followed by each of the method parameters, each
153 on its own line. This file typically read by the driver program (more on this
154 later) in order to run the test cases against your code. While you are coding
155 a solution, you may also want to add additional test cases to make sure your
156 code is doing what you think it is and to make sure your code doesn't mess up
157 on edge cases for which an example test case was not provided.
158
159 ##### Problem.html
160
161 This file contains the problem statement which is what you see in the top half
162 of the problem window. You can load this in a browser to read the particulars
163 of the problem when you aren't running the TopCoder Arena applet. You
164 typically shouldn't edit this file.
165
166 ##### Makefile
167
168 If there exists a Makefile template for the selected language, it will also be
169 filled out and saved in the problem directory. The purpose of the Makefile is
170 to compile your code locally. Vim contains the command :make which you can
171 use to interact with the Makefile. You also shouldn't need to edit this file
172 directly. Exactly what happens when you use the :make command depends on the
173 Makefile template.
174
175 If you are using the default Makefile template for C++, typing ":make" without
176 any arguments will compile your code. Typing ":make run" will run all of the
177 test cases against your code. Typing ":make test" will also run the test
178 cases against your code, up until the first failed test at which point it will
179 abort.
180
181 A Makefile template is not yet provided for any other language, but you can
182 write one yourself if you are so inclined. Read on to learn how templates
183 work.
184
185 **Important:** Make sure you understand the difference between compiling
186 locally and compiling remotely (on the TopCoder servers). If you use the
187 Makefile to compile your solution (and maybe run the tests), you are not
188 interacting with the TopCoder servers at all. When you compile *remotely*,
189 you are sending a snapshot of your current solution to the servers for
190 processing. The distinction becomes important when it comes time for you to
191 submit your solution. When you push the "Submit" button, you are submitting
192 the **last version that was uploaded to the TopCoder servers** (by compiling
193 remotely), and that may be different from what is currently in your Vim
194 buffer, even if your Vim buffer was saved to disk. Therefore, it is very
195 important that you get into the habit of always pushing the "Compile" button
196 right before you submit your code. This point can't be overemphasized.
197
198 ##### driver.`$LANGUAGE$`
199
200 If there exists a driver template for the selected language, it will also be
201 filled out and saved in the problem directory. If the language was currently
202 set to C++, the driver code would be in the driver.cc file. You normally
203 don't have to do anything with this file. It just provides supporting code
204 for running the test cases against your code.
205
206 A default driver template is currently only provided for the C++ language.
207 You could write your own template if you wanted to.
208
209 ##### `$CLASSNAME$`
210
211 Sometimes the TopCoder Arena applet will pass back what source code it has
212 saved. This will be saved in a file named after the class, without any file
213 extension. You can open this file if you need to access this code for any
214 reason (say, you messed up some code and need to revert back to the last time
215 you saved from the TopCoder Arena applet).
216
217 ### Templates
218
219 VimCoder comes with default templates for C++ and Java, but you can create
220 your own customized templates for any language supported by TopCoder. To use
221 your own template, you need to add a file to the storage directory with a file
222 name depending on the language. The file name should start with the name of
223 the language and end with "Template" with no other file extension. For
224 example, if you wanted to create a C# template and your storage directory was
225 `/home/foo/.topcoder`, you would need to create the file
226 `/home/foo/.topcoder/C#Template`.
227
228 A template is like a regular source code file with special keywords that will
229 be replaced as the template is "filled out" whenever you open a new problem.
230 Keywords are surrounded by two dollar signs so they're not confused with other
231 parts of the source code. The template expansion process is rather
232 simplistic, so if you can't get the right format for the terms you need, you
233 might have to change the plug-in source code to get the effect you're trying
234 to achieve. Here are the possible keywords and replacement terms:
235
236 ##### `$CLASSNAME$`
237
238 This keyword is replaced by the name of the class you must use in your
239 solution to the problem.
240
241 ##### `$METHODNAME$`
242
243 This keyword is replaced by the name of the public method your class needs to
244 have.
245
246 ##### `$RETURNTYPE$`
247
248 This keyword is replaced by the type of the return variable of your public
249 method.
250
251 ##### `$METHODPARAMS$`
252
253 This keyword is replaced by a comma-separated list of method parameter types
254 and names.
255
256 ----
257
258 Other keywords are also available, but the rest are intended to be used in
259 driver or Makefile templates. You can also create these templates by adding
260 specially-named files to the storage directory. Driver templates are named
261 starting with the name of the language and ending with "Driver" with no other
262 file extension. Similarly, Makefile templates are named starting with the
263 name of the language and ending with "Makefile" with no other file extension.
264
265 Drivers provide additional code to implement running the test cases.
266 Currently, a default driver template is only provided for C++. Makefiles
267 should have the commands needed to compile the solution source code and/or
268 make a driver program that will perform the tests. Since there is only
269 a driver template for C++, there is similarly only a default Makefile template
270 provided for C++. If you want automatic building and testing for one of the
271 other languages, you will need to create a driver and Makefile template for
272 that language. Here are more keywords that may be useful for these types of
273 templates:
274
275 ##### `$METHODPARAMDECLARES$`
276
277 This keyword is replaced by C-style declarations of the method parameters. In
278 other words, each parameter is declared with its type on its own line
279 terminated by a semicolon.
280
281 ##### `$METHODPARAMNAMES$`
282
283 This keyword is replaced by a comma-separated list of only the method
284 parameter names.
285
286 ##### `$METHODPARAMSTREAMOUT$`
287
288 This keyword is replaced by a list of the method parameter names separated by
289 the C++ output stream operator (<<). The C++ driver template uses this to
290 display the input values of the test case data.
291
292 ##### `$METHODPARAMSTREAMIN$`
293
294 This keyword is replaced by a list of the method parameter names separated by
295 the C++ input stream operator (>>). The C++ driver template uses this to read
296 in the test case data from testcases.txt.
297
298 ----
299
300 To give you an idea of how this all fits together, here is an example template
301 for Java:
302
303 ```java
304 import static java.lang.Math.*;
305 import static java.math.BigInteger.*;
306 import static java.util.Arrays.*;
307 import static java.util.Collections.*;
308 import java.math.*;
309 import java.util.*;
310
311 public class $CLASSNAME$ {
312 public $RETURNTYPE$ $METHODNAME$($METHODPARAMS$) {
313 }
314 }
315 ```
316
317 Something like this should be saved in a filed named `JavaTemplate` in your
318 VimCoder storage directory.
319
320 ### Gotchas
321
322 ##### Vim Client/Server
323
324 VimCoder requires Vim's client/server feature in order to work. If the log is
325 showing errors with the invocation of Vim or if it's just not working and has
326 other strange symptoms, make sure your version of Vim supports the
327 client/server feature. If you are unsure, use Vim's `:version` command and
328 look for "+clientserver" in the output. If you see "-clientserver" instead,
329 then you'll need to get yourself another version of Vim.
330
331 I think this feature was introduced in Vim 6.x, but I haven't done any testing
332 with any versions of Vim less than 7.2. If you're still on 6.x, you should
333 really upgrade anyway.
334
335 ##### Vim Settings Not Applied
336
337 The problem is that sometimes your settings (in your vimrc file) are not being
338 applied as you would expect. This may be because you are using `setlocal` in
339 your vimrc file rather than `set`. The `setlocal` command applies settings
340 only to the current buffer or window (see `:help setlocal` for more
341 information), but VimCoder works by first launching Vim and then loading
342 a brand new buffer.
343
344 The solution is to consider whether or not such settings should actually be
345 global; if they should be global, change `setlocal` to `set` in your vimrc
346 file. Alternatively, if you want certain settings to be set only for certain
347 kinds of buffers, you can use the `autocmd` command to selectively set
348 settings according to file path pattern and various events.
349 See `:help autocmd` for more information.
350
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