]> Dogcows Code - chaz/vimcoder/blob - README.md
document new directory structure and bump version
[chaz/vimcoder] / README.md
1
2 Vim + TopCoder = VimCoder
3 =========================
4
5 ![VimCoder Logo](http://chazmcgarvey.github.com/vimcoder/img/vimcoder.png)
6
7 This plug-in makes it easy to use [Vim](http://www.vim.org/) as your
8 text editor in the [TopCoder Competition Arena](http://topcoder.com/tc).
9 It aims to be minimal in comparison to other editors such as
10 [KawigiEdit](http://topcoder.yajags.com/) or
11 [CodeProcessor](http://www.topcoder.com/tc?module=Static&d1=applet&d2=plugins)
12 plug-in chains while also providing enough functionality to also be useful.
13
14 Features
15 --------
16
17 * Works on any platform that the TopCoder Arena applet itself supports.
18 * Works with any language supported by TopCoder.
19 * Keeps track of your code files locally so you always have a copy.
20 * Downloads and stores a copy of the problem statement with your code for
21 off-line viewing.
22 * Has support for simple templates (default templates provided only for C++
23 and Java).
24 * Test-case "drivers" can be generated locally with the example test-case data
25 (currently C++ only).
26
27 License
28 -------
29
30 This software is licensed according to the terms and conditions of the
31 [BSD 2-Clause License](http://www.opensource.org/licenses/bsd-license.php).
32 Please see the COPYING file for more information.
33 This project is neither supported nor endorsed by TopCoder, Inc.
34
35 Download
36 --------
37
38 The latest VimCoder jar file can be downloaded from the
39 [vim.org script page](http://www.vim.org/scripts/script.php?script_id=3321).
40
41 Install
42 -------
43
44 Unfortunately, installation is a bit cumbersome, but it is what it is:
45
46 1. Download the latest version of the VimCoder jar file.
47 2. Run the TopCoder Arena applet and log in.
48 3. Click the "Options" menu and select "Editor" to show the editor
49 preferences.
50 4. Click the "Add" button to bring up a new window.
51 5. For "Name," type "Vim" or whatever you want to represent this plug-in.
52 6. For "EntryPoint," type "com.dogcows.VimCoder" without the quotes.
53 7. For "ClassPath," click on "Browse" and locate the VimCoder jar file. The
54 third field should now have the path to the jar file.
55 8. Click "OK" to close the window with the three fields.
56 9. Click "Save."
57
58 You should now be able select "Vim" (or whatever you entered into the first
59 field) as your editor from the pull-down list on any problem statement window.
60
61 Configure
62 ---------
63
64 Depending on your preference or system attributes, you may want or need to
65 first configure the plug-in so that it will work how you want it to. You can
66 bring up the plug-in preferences window by following these steps:
67
68 1. Run the TopCoder Arena applet and log in.
69 2. Click the "Options" menu and select "Editor."
70 3. In the new window, make sure the entry for VimCoder is selected from the
71 list, and click the "Configure" button.
72
73 ![VimCoder Preferences](http://chazmcgarvey.github.com/vimcoder/img/prefs.png)
74
75 ##### Storage Directory
76
77 VimCoder saves the problem files and the code you're working on in
78 a particular directory you can set. By default, this directory is `.vimcoder`
79 in your home directory. This is an "invisible" directory on most systems.
80 Within this storage directory are several sub-directories, one for each
81 problem you open. Each sub-directory is named after the problem identifier
82 and contains your source code and other files related to the problem.
83
84 If you want to change the storage directory, click the "Browse" button in the
85 VimCoder preferences window and navigate to the directory you would like to
86 use. If you have already saved some problems to the previous storage
87 directory, you may also want to actually move the directory to the new
88 location so that VimCoder can find the work you've already done.
89
90 Beginning with VimCoder 1.3.5, there is a new option for an alternative
91 directory structure. It is not enabled by default, but it may be in the
92 future. Rather than having directories named after problem identifiers, the
93 new structure uses two levels of directories. On the first level, directories
94 are named after the contest associated with the problem (e.g. SRM-144-DIV-1),
95 and on the second level, directories are named after the problem's point value
96 (e.g. 300). This directory structure may be preferable if you ever want to
97 browse your repository since the contest name and point values are more easily
98 identifiable than the problem identifier.
99
100 If this new directory structure is enabled, it will only apply to new
101 problems. VimCoder will not try to reorganize your current repository, though
102 you are welcome to do it manually yourself if you would like to switch to the
103 new directory structure.
104
105 ##### Vim Command
106
107 By default, VimCoder tries to invoke Vim using the `gvim` command (or
108 `C:\WINDOWS\gvim.bat` on Windows). This will typically work just fine unless
109 you don't have gvim in your PATH (or your installation of Vim on Windows
110 didn't include the wrappers for the command line). If you get errors about
111 the vim process not being able to run and no Vim session comes up when you use
112 the VimCoder plug-in, you need to either make sure the Vim command exists in
113 your PATH, or else change the Vim command in the VimCoder preferences window
114 to something else.
115
116 You may use an absolute path to your vim executable, such as
117 `/usr/local/bin/gvim` or `C:\Program Files\Vim\vim73\gvim.exe`
118 or wherever your actual Vim executable is. You may also invoke vim through
119 some other command (e.g. `xterm -e vim`).
120
121 The xterm example above demonstrates using Vim without the GUI, running in
122 a terminal emulator. You can enter any elaborate command you want as long as
123 Vim ultimately gets executed with the arguments that will be appended to the
124 command when it is invoked. After changing this value and saving your
125 preferences, the command you enter will be used the next time you open
126 a problem.
127
128 Usage
129 -----
130
131 To use VimCoder once it is installed and configured, go to a room in the
132 TopCoder Arena applet and open one of the problems. If you have set VimCoder
133 as your default editor, you will see the usual problem statement window come
134 up as well as a separate Vim editor window. Otherwise, you can change the
135 editor from the problem statement window, and the Vim editor window will come
136 up. You will see that the area usually devoted to editor will be used for log
137 messages; you will do your actual coding in the Vim window that comes up.
138
139 Just enter your code into the Vim window and use the regular TopCoder Arena
140 applet buttons to compile, test, and submit your code.
141
142 **Pro Tip:** If you accidentally close your Vim session, you can get it back
143 by switching to a different editor (such as the default editor) and then
144 switching back to VimCoder. Alternatively, the session will also reappear
145 (and load a buffer to a different source code file) if you switch languages.
146
147 Storage Directory Structure
148 ---------------------------
149
150 Knowing about the files created by VimCoder is useful if you ever need to do
151 anything advanced. When you open a problem, VimCoder will check to see if you
152 have already opened that problem by looking for the problem and solution
153 files. If these files are found, it will load your previous work. Otherwise,
154 it will fill out the templates based on the problem class name, parameter
155 types, and so on, and will create several files in a sub-directory of the main
156 storage directory:
157
158 ##### `$CLASSNAME$`.`$LANGUAGE$`
159
160 This is the file where you write your solution code. If the class name for
161 the problem was BinaryCode and your language was Java, the name of this file
162 would be `BinaryCode.java`. When you open a problem, Vim will load this file
163 into a new buffer so that you can start coding. If there is a template for
164 the language you're using, that template will be used to fill in this file to
165 give you a reasonable place to start. When you save your code to TopCoder or
166 compile remotely, this is also the file that will be read to provide the code
167 for your solution.
168
169 ##### testcases.txt
170
171 This file contains the example test cases that are associated with the
172 problem. The format is pretty simple. For each test case, there is one line
173 for the expected return value followed by the inputs (i.e. the method
174 arguments), in order, each on its own line. The format of this file is meant
175 to be easy for a human to write and easy for a program to read so that
176 a driver program (more on this later) can easily be written to run the test
177 cases against your code.
178
179 While you are coding a solution, you may want to open this file in a new
180 buffer (type ":e testcases.txt") and add additional test cases to make sure
181 your code doesn't mess up on edge cases for which an example test case was not
182 provided.
183
184 ##### Problem.html
185
186 This file contains the problem statement which is what you see in the top half
187 of the problem window. You can load this in a browser to read the particulars
188 of the problem when you aren't running the TopCoder Arena applet. You
189 typically shouldn't edit this file, but it's up to you.
190
191 ##### Makefile
192
193 If there exists a Makefile template for the selected language, it will also be
194 filled out and saved in the problem directory. The purpose of the Makefile is
195 to compile your code locally. You can execute targets in the Makefile using
196 Vim's `:make` command. You also shouldn't need to edit this file directly,
197 but of course you can if the need does arise. Exactly what happens when you
198 use the `:make` command depends on the Makefile template.
199
200 If you are using the default Makefile template for C++, typing ":make" without
201 any arguments will compile your code. Typing ":make run" will run all of the
202 test cases against your code. Typing ":make test" will also run the test
203 cases against your code, except it will abort at the first failed test.
204
205 A Makefile template is not yet provided for any other language, but you can
206 write one yourself if you are so inclined. Read on to learn how templates
207 work.
208
209 **Important:** Make sure you understand the difference between compiling
210 locally and compiling remotely (on the TopCoder servers). If you use the
211 Makefile to compile your solution (and maybe run the tests), you are not
212 interacting with the TopCoder servers at all. When you compile *remotely*,
213 you are sending a snapshot of your current solution to the servers for
214 processing. The distinction becomes important when it comes time for you to
215 submit your solution. When you push the "Submit" button, you are submitting
216 the **last version that was uploaded to the TopCoder servers** (by compiling
217 remotely), and that may be different from what is currently in your Vim
218 buffer, even if your Vim buffer was saved to disk. Therefore, it is very
219 important that you get into the habit of always pushing the "Compile" button
220 right before you submit your code. This point can't be overemphasized.
221
222 ##### driver.`$LANGUAGE$`
223
224 If there exists a driver template for the selected language, it will also be
225 filled out and saved in the problem directory. If the language was currently
226 set to C++, the driver code would be in the driver.cc file. You normally
227 don't have to do anything with this file. It just provides supporting code
228 for running the test cases against your code.
229
230 The driver should output TAP (Test Anything Protocol) so that tests can be run
231 in a test harness such as [prove](http://search.cpan.org/perldoc?prove). The
232 default Makefile template has a `prove` target (type ":make prove") that can
233 run the tests in a test harness; the test harness is `prove` unless otherwise
234 configured. TAP output is also very human-readable all by itself, so having
235 a test harness isn't really required.
236
237 A default driver template is currently only provided for the C++ language.
238 You could write your own template if you wanted to.
239
240 ##### `$CLASSNAME$`
241
242 Sometimes the TopCoder Arena applet will pass back what source code it has
243 saved. This will be saved in a file named after the class, without any file
244 extension. You can open this file if you need to access this code for any
245 reason (say, you messed up some code and need to revert back to the last time
246 you saved from the TopCoder Arena applet).
247
248 Templates
249 ---------
250
251 VimCoder comes with default templates for C++ and Java, but you can create
252 your own customized templates for any language supported by TopCoder. To use
253 your own template, you need to add a file to the storage directory with a file
254 name depending on the language. The file name should start with the name of
255 the language and end with "Template" with no file extension. For example, if
256 you wanted to create a C# template and your storage directory was
257 `/home/foo/.topcoder`, you would need to create the file
258 `/home/foo/.topcoder/C#Template`.
259
260 A template is like a regular source code file with special keywords that will
261 be replaced as the template is "filled out" whenever you open a new problem.
262 Keywords are surrounded by two dollar signs so they're not confused with other
263 parts of the source code. The template expansion process is rather
264 simplistic, so if you can't get the right format for the terms you need, you
265 might have to change the plug-in source code to get the effect you're trying
266 to achieve. Here are the possible keywords and replacement terms:
267
268 ##### `$CLASSNAME$`
269
270 This keyword is replaced by the name of the class you must use in your
271 solution to the problem.
272
273 ##### `$METHODNAME$`
274
275 This keyword is replaced by the name of the public method your class needs to
276 have.
277
278 ##### `$RETURNTYPE$`
279
280 This keyword is replaced by the type of the return variable of your public
281 method.
282
283 ##### `$METHODPARAMS$`
284
285 This keyword is replaced by a comma-separated list of method parameter types
286 and names.
287
288 ----
289
290 Other keywords are also available, but the rest are intended to be used in
291 driver or Makefile templates, though any keyword can be used in any type of
292 template. You can create other types of templates by adding specially-named
293 files to the storage directory. Driver templates are named starting with the
294 name of the language and ending with "Driver" with no file extension.
295 Similarly, Makefile templates are named starting with the name of the language
296 and ending with "Makefile" with no file extension.
297
298 Drivers provide additional code that allows the test cases to be run against
299 your solution. Currently, Makefile and driver templates are only provided for
300 the C++ language. Makefiles should have the commands needed to compile the
301 solution source code and/or make a driver program that will perform the tests.
302 If you want automatic building and testing for one of the other languages, you
303 will need to create a driver and Makefile template for that language. Here
304 are more keywords that may be useful for these types of templates:
305
306 ##### `$METHODPARAMDECLARES$`
307
308 This keyword is replaced by C-style declarations of the method parameters. In
309 other words, each parameter is declared with its type on its own line
310 terminated by a semicolon.
311
312 ##### `$METHODPARAMNAMES$`
313
314 This keyword is replaced by a comma-separated list of only the method
315 parameter names.
316
317 ##### `$METHODPARAMSTREAMOUT$`
318
319 This keyword is replaced by a list of the method parameter names separated by
320 the C++ output stream operator (<<). The C++ driver template uses this to
321 display the input values of the test case data.
322
323 ##### `$METHODPARAMSTREAMIN$`
324
325 This keyword is replaced by a list of the method parameter names separated by
326 the C++ input stream operator (>>). The C++ driver template uses this to read
327 in the test case data from testcases.txt.
328
329 ----
330
331 To give you an idea of how this all fits together, here is an example template
332 for Java, similar to the built-in default Java template:
333
334 ```java
335 import static java.lang.Math.*;
336 import static java.math.BigInteger.*;
337 import static java.util.Arrays.*;
338 import static java.util.Collections.*;
339 import java.math.*;
340 import java.util.*;
341
342 public class $CLASSNAME$ {
343 public $RETURNTYPE$ $METHODNAME$($METHODPARAMS$) {
344 }
345 }
346 ```
347
348 Notice that it looks just like regular code but has some keywords surrounded
349 by dollar signs that will be expanded to real values. Something like this
350 could be saved in a filed named `JavaTemplate` in your VimCoder storage
351 directory.
352
353 Potential Pitfalls
354 ------------------
355
356 ##### Vim Client/Server
357
358 VimCoder requires Vim's client/server feature in order to work. If the log is
359 showing errors with the invocation of Vim or if it's just not working and has
360 other strange symptoms, make sure your version of Vim supports the
361 client/server feature. If you are unsure, use Vim's `:version` command and
362 look for "+clientserver" in the output. If you see "-clientserver" instead,
363 then you'll need to get yourself another version of Vim.
364
365 I think this feature was introduced in Vim 6.x, but I haven't done any testing
366 with any versions of Vim less than 7.2. If you're still on 6.x, you should
367 really upgrade anyway.
368
369 ##### Vim Settings Not Applied
370
371 The problem is that sometimes your settings (in your vimrc file) are not being
372 applied as you would expect. This may be because you are using `setlocal` in
373 your vimrc file rather than `set`. The `setlocal` command applies settings
374 only to the current buffer or window (see `:help setlocal` for more
375 information), but VimCoder works by first launching Vim and then loading
376 a brand new buffer.
377
378 The solution is to consider whether or not such settings should actually be
379 global; if they should be global, change `setlocal` to `set` in your vimrc
380 file. Alternatively, if you want certain settings to be set only for certain
381 kinds of buffers, you can use the `autocmd` command to selectively set
382 settings according to file path pattern and various events.
383 See `:help autocmd` for more information.
384
This page took 0.049879 seconds and 4 git commands to generate.