scene_t* scene;
TRY_DO("Loading %s", load(&scene, filename), filename);
+#if OPENGL
+ scene_render_gl(scene);
+ scene_destroy(scene);
+#else
raster_t* raster = scene_render(scene);
scene_destroy(scene);
raster_printstats(raster);
mem_free(u3d);
raster_destroy(raster);
+#endif // OPENGL
}
/*
scene_t* scene;
TRY_DO("Loading from stdin", load_from_stdin(&scene));
+#if OPENGL
+ scene_render_gl(scene);
+ scene_destroy(scene);
+#else
raster_t* raster = scene_render(scene);
scene_destroy(scene);
raster_printstats(raster);
TRY_DO("Exporting to %s", raster_export_bmp(raster, filename), filename);
raster_destroy(raster);
+#endif // OPENGL
}
/*