]> Dogcows Code - chaz/rasterize/blob - animate.lua
begin work on ray tracer project
[chaz/rasterize] / animate.lua
1 #!/usr/bin/env lua
2
3 --
4 -- CS5600 University of Utah
5 -- Charles McGarvey
6 -- mcgarvey@eng.utah.edu
7 --
8
9 -- This program automates the process of creating simple fly-by animations.
10 -- The rasters are saved in the `frames' directory, and if ffmpeg is
11 -- installed, the frames will also be combined into a video file. This script
12 -- must be called from the same directory where the raytrace program is.
13
14 -- Set the number of frames to be rendered for the animation.
15 local frames = 360
16
17 -- Define the code to calculate where the camera is, in world coordinates.
18 local eye = function(frame)
19 -- just rotate around the center of the scene on the XZ plane
20 local center = vec_new(0, 0.4, 0)
21 local distance = 0.7
22 local start = math.pi
23 local t = start + 2 * math.pi * frame / frames
24 local v = vec_new(math.cos(t), 0, math.sin(t))
25 return vec_add(vec_scale(v, distance), center)
26 end
27
28 -- Define the code to calculate where the focal point of the scene is.
29 local look = function(frame)
30 -- keep the camera focused at the center
31 return vec_new(0, 0, 0)
32 end
33
34 -- Define the actual objects of the scene that will be rendered, in the
35 -- extended urt format.
36 local scene = [[
37 l 0.0 10.0 1.0 0.8 0.7 0.8
38 s 0.0 0.0 0.0 1.0 1.0 0.0 0.0
39 ]]
40
41 -- Set the number of samples for supersampling. If this is set to a value
42 -- of two or greater, each frame will be rendered larger by the factor
43 -- specified. ImageMagick is used to scale the frames back down to size;
44 -- if ImageMagick is not installed, this script will exit with error 1.
45 local supersample = 2
46
47 -- Set the width and height of the viewport.
48 local size = {w = 800, h = 600}
49
50 -- Set the number of concurrent renderings (for multi-core machines).
51 local jobs = 6
52
53 -- Set the options to be passed directly to ffmpeg.
54 local ffmpeg_opts = "-b 1024k"
55
56 -- end of configuration
57 ---------------------------------------------------------------------------
58
59 function vec_new(x, y, z)
60 return {x = x, y = y, z = z}
61 end
62
63 function vec_add(a, b)
64 return vec_new(a.x + b.x, a.y + b.y, a.z + b.z)
65 end
66
67 function vec_scale(v, s)
68 return vec_new(v.x * s, v.y * s, v.z * s)
69 end
70
71 local fmt = string.format
72 local write = function(...) io.write(fmt(...)) io.flush() end
73 local run = function(...) return os.execute(fmt(...)) end
74
75 function render(i)
76 while i do
77 local w, h = size.w, size.h
78 if 1 < supersample then
79 w = w * supersample
80 h = h * supersample
81 end
82 local filename = fmt("frames/anim%04d.bmp", i)
83 local command = fmt("./raytrace -o %s >/dev/null", filename)
84 local out = io.popen(command, "w")
85 local e = eye(i)
86 local l = look(i)
87 write("\27[80D\27[2Kframe\t %4d / %d", i, frames)
88 out:write(fmt([[
89 U5
90 %d %d
91 %f %f %f
92 %f %f %f
93 0 1 0
94 1.57 %f
95 1.0 1.0 1.0
96 %s
97 X
98 ]], w, h, e.x, e.y, e.z, l.x, l.y, l.z, size.w/size.h, scene))
99 i = coroutine.yield()
100 out:close()
101 if 1 < supersample and
102 run("convert %s -scale %dx%d %s", filename, size.w, size.h, filename) ~= 0 then
103 print()
104 os.exit(1)
105 end
106 end
107 end
108
109 function renderings()
110 local t = {}
111 for i = 1,jobs do
112 table.insert(t, coroutine.wrap(render))
113 end
114 local iterations = frames + jobs
115 local frame = 0
116 return function()
117 frame = frame + 1
118 if frame <= iterations then
119 local i = frame
120 if frames < i then i = null end
121 return t[1 + frame % jobs], i
122 end
123 end
124 end
125
126 print("Animating scene...")
127
128 run("rm -rf frames && mkdir frames >/dev/null 2>&1")
129 for render,frame in renderings() do render(frame) end
130
131 print()
132
133 if run("ffmpeg -i frames/anim%%04d.bmp %s -y -an scene.avi", ffmpeg_opts) == 0 then
134 print("Animation written to scene.avi.")
135 else
136 print("The animation could not be created. Is ffmpeg installed?")
137 os.exit(2)
138 end
139
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