]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/ScreenManager.cs
Implemented the base architecture we are bound to because of how the network code...
[chaz/carfire] / CarFire / CarFire / CarFire / ScreenManager.cs
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Microsoft.Xna.Framework;
6 using Microsoft.Xna.Framework.Content;
7 using Microsoft.Xna.Framework.Graphics;
8
9 namespace CarFire
10 {
11 class ScreenManager : IScreenManager
12 {
13 #region ILobby Members
14
15 public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)
16 {
17 }
18
19 public void UnloadContent()
20 {
21 }
22
23 public long Update(GameTime gameTime, NetworkManager networkGame)
24 {
25 return 0;
26 }
27
28 public long Draw(SpriteBatch spriteBatch)
29 {
30 return 0;
31 }
32
33 #endregion
34 }
35 }
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