]> Dogcows Code - chaz/carfire/shortlog
chaz/carfire
2010-04-13  Kyleinitial commit
2010-04-13  Charlesrepo cleanup: suo files also don't need to be versioned
2010-04-13  CharlesMap drawing implemented.
2010-04-13  KyleInitial commit. Basic infrastructure done.
2010-04-12  bradyCommented out my test Map class so it will not cause...
2010-04-12  Charlesmap constants should be case-insensitive
2010-04-12  Charlesrepo cleanup
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
2010-04-12  Charlesmodified leveleditor documentation
2010-04-11  bradyAdded in lobby from last project. Refactored to account...
2010-04-11  bradyadded ability for player movement.
2010-04-10  bradybegan on the basic character, player, and monster class...
2010-04-10  CharlesImplemented the base architecture we are bound to becau...
2010-04-10  Charleschanged level editor stuff to dos line-endings
2010-04-10  CharlesAdding blank VS2008 solution to start from.
2010-04-10  Charlesadding initial level editor files
2010-04-08  VisualSVN ServerCreated folder 'CarFire'.
2010-04-03  Charlesfixed bug where the 'push b to begin' message wasn...
2010-04-03  Charlesfixed problems with the join-game screen; can now join...
2010-04-03  bradychanged player requirement to 4 players for final turn in
2010-04-01  CharlesAdded a basic timeout feature so you'll at least get...
2010-03-31  bradyAdded more comments to gui code, lots of refactoring...
2010-03-31  bradyChat display finished and working pretty good.
2010-03-31  bradyChat working, testing
2010-03-31  bradygit-svn-id: https://bd85.net/svn/cs3505_group@45 92bb83...
2010-03-31  bradyChat Started
2010-03-31  Charlesnull pointer dereference fix
2010-03-30  Charlesaasfdaf
2010-03-30  bradyGui Finding
2010-03-30  CharlesFixed last synchronization problem (I hope).
2010-03-30  Charlessmall fix related to mouse button events
2010-03-29  CharlesSome bug fixes, including many synchronization issues.
2010-03-29  CharlesNew delegate method for getting and handling errors...
2010-03-29  bradycleaned up some comments I was making during testing
2010-03-29  bradyProgram working accross 2 computers, packet info being...
2010-03-29  bradyTesting
2010-03-29  bradytesting, reset moved into a new gameStarted event
2010-03-29  bradytesting with reset relocated so all players call.
2010-03-29  bradybug found, reset needs to be called by all clients...
2010-03-29  bradytesting
2010-03-23  CharlesEvent packets implemented with complete latency readjus...
2010-03-22  CharlesChat implemented. Needs testing.
2010-03-21  CharlesSwitched to using the asynchronous NetworkSession calls...
2010-03-20  bradyLobby is almost completely functional. Currently it...
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradytesting
2010-03-20  bradynetwork testing
2010-03-20  bradyupdated search for games screen, loading on second...
2010-03-20  bradyAdded to functionality of gui. Also added 2 methods...
2010-03-20  bradySome basic text added to create game screen
2010-03-20  Charlesinitial network code with partial lobby integration
2010-03-19  bradygit-svn-id: https://bd85.net/svn/cs3505_group@12 92bb83...
2010-03-19  bradyplayer list graphics and stuff added
2010-03-18  bradyhome login added
2010-03-18  bradylogin info added
2010-03-18  bradygit-svn-id: https://bd85.net/svn/cs3505_group@8 92bb83a...
2010-03-18  bradyedited join game screen
2010-03-17  bradyAdded states for lobby gui. Welcome, CreateGame, FindGa...
2010-03-16  bradyBackground for lobby, currently has background with...
2010-03-16  bradyUpload
2010-03-13  bradyinitial upload
2010-03-13  bradyinitial upload
2010-03-13  bradygit-svn-id: https://bd85.net/svn/cs3505_group@1 92bb83a...
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