]> Dogcows Code - chaz/carfire/commitdiff
Background for lobby, currently has background with spotlight that moves around.
authorbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Tue, 16 Mar 2010 07:16:54 +0000 (07:16 +0000)
committerbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Tue, 16 Mar 2010 07:16:54 +0000 (07:16 +0000)
Looks pretty Sweet.

git-svn-id: https://bd85.net/svn/cs3505_group@5 92bb83a3-7c8f-8a45-bc97-515c4e399668

Project06/lobbyTest/lobbyTest.sln [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Content/Content.contentproj [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Content/background.png [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Content/cs.png [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Content/spotlight.png [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Game.ico [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Game1.cs [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/GameThumbnail.png [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Program.cs [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/Properties/AssemblyInfo.cs [new file with mode: 0644]
Project06/lobbyTest/lobbyTest/lobbyTest.csproj [new file with mode: 0644]

diff --git a/Project06/lobbyTest/lobbyTest.sln b/Project06/lobbyTest/lobbyTest.sln
new file mode 100644 (file)
index 0000000..d8e3cd3
--- /dev/null
@@ -0,0 +1,26 @@
+\r
+Microsoft Visual Studio Solution File, Format Version 10.00\r
+# Visual Studio 2008\r
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lobbyTest", "lobbyTest\lobbyTest.csproj", "{FC102C8D-336E-4721-BFC1-741FF35A3EAE}"\r
+EndProject\r
+Global\r
+       GlobalSection(SubversionScc) = preSolution\r
+               Svn-Managed = True\r
+               Manager = AnkhSVN - Subversion Support for Visual Studio\r
+       EndGlobalSection\r
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+               Debug|x86 = Debug|x86\r
+               Release|x86 = Release|x86\r
+       EndGlobalSection\r
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+               {FC102C8D-336E-4721-BFC1-741FF35A3EAE}.Debug|x86.ActiveCfg = Debug|x86\r
+               {FC102C8D-336E-4721-BFC1-741FF35A3EAE}.Debug|x86.Build.0 = Debug|x86\r
+               {FC102C8D-336E-4721-BFC1-741FF35A3EAE}.Release|x86.ActiveCfg = Release|x86\r
+               {FC102C8D-336E-4721-BFC1-741FF35A3EAE}.Release|x86.Build.0 = Release|x86\r
+               {6C642D2E-CBE1-4954-8CB4-8948822A0EA3}.Debug|x86.ActiveCfg = Debug|x86\r
+               {6C642D2E-CBE1-4954-8CB4-8948822A0EA3}.Release|x86.ActiveCfg = Release|x86\r
+       EndGlobalSection\r
+       GlobalSection(SolutionProperties) = preSolution\r
+               HideSolutionNode = FALSE\r
+       EndGlobalSection\r
+EndGlobal\r
diff --git a/Project06/lobbyTest/lobbyTest/Content/Content.contentproj b/Project06/lobbyTest/lobbyTest/Content/Content.contentproj
new file mode 100644 (file)
index 0000000..cd1be85
--- /dev/null
@@ -0,0 +1,66 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+  <PropertyGroup>\r
+    <ProjectGuid>6c642d2e-cbe1-4954-8cb4-8948822a0ea3</ProjectGuid>\r
+    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+    <OutputType>Library</OutputType>\r
+    <AppDesignerFolder>Properties</AppDesignerFolder>\r
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>\r
+    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <ItemGroup>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="background.png">\r
+      <Name>background</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="cs.png">\r
+      <Name>cs</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="spotlight.png">\r
+      <Name>spotlight</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+       Other similar extension points exist, see Microsoft.Common.targets.\r
+  <Target Name="BeforeBuild">\r
+  </Target>\r
+  <Target Name="AfterBuild">\r
+  </Target>\r
+  -->\r
+</Project>
\ No newline at end of file
diff --git a/Project06/lobbyTest/lobbyTest/Content/background.png b/Project06/lobbyTest/lobbyTest/Content/background.png
new file mode 100644 (file)
index 0000000..4f6616a
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diff --git a/Project06/lobbyTest/lobbyTest/Content/cs.png b/Project06/lobbyTest/lobbyTest/Content/cs.png
new file mode 100644 (file)
index 0000000..f7d6ebd
Binary files /dev/null and b/Project06/lobbyTest/lobbyTest/Content/cs.png differ
diff --git a/Project06/lobbyTest/lobbyTest/Content/spotlight.png b/Project06/lobbyTest/lobbyTest/Content/spotlight.png
new file mode 100644 (file)
index 0000000..d8c3381
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diff --git a/Project06/lobbyTest/lobbyTest/Game.ico b/Project06/lobbyTest/lobbyTest/Game.ico
new file mode 100644 (file)
index 0000000..8cff41e
Binary files /dev/null and b/Project06/lobbyTest/lobbyTest/Game.ico differ
diff --git a/Project06/lobbyTest/lobbyTest/Game1.cs b/Project06/lobbyTest/lobbyTest/Game1.cs
new file mode 100644 (file)
index 0000000..fbb8e73
--- /dev/null
@@ -0,0 +1,144 @@
+using System;\r
+using System.Collections.Generic;\r
+using System.Linq;\r
+using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Audio;\r
+using Microsoft.Xna.Framework.Content;\r
+using Microsoft.Xna.Framework.GamerServices;\r
+using Microsoft.Xna.Framework.Graphics;\r
+using Microsoft.Xna.Framework.Input;\r
+using Microsoft.Xna.Framework.Media;\r
+using Microsoft.Xna.Framework.Net;\r
+using Microsoft.Xna.Framework.Storage;\r
+\r
+namespace lobbyTest\r
+{\r
+    /// <summary>\r
+    /// This is the main type for your game\r
+    /// </summary>\r
+    public class Game1 : Microsoft.Xna.Framework.Game\r
+    {\r
+        GraphicsDeviceManager graphics;\r
+        SpriteBatch spriteBatch;\r
+\r
+        Texture2D background;\r
+        Texture2D spotLight;\r
+        Texture2D cs;\r
+\r
+        Vector2 backgroundPos;\r
+        Vector2 spotLightPos;\r
+        Vector2 spotLightCenter;\r
+        Vector2 csPos;\r
+\r
+        Vector2 zero;\r
+        Vector2 spotLightVelocity;\r
+\r
+        int MaxX;\r
+        int MinX;\r
+        int MaxY;\r
+        int MinY;\r
+\r
+        public Game1()\r
+        {\r
+            graphics = new GraphicsDeviceManager(this);\r
+            Content.RootDirectory = "Content";\r
+        }\r
+\r
+        /// <summary>\r
+        /// Allows the game to perform any initialization it needs to before starting to run.\r
+        /// This is where it can query for any required services and load any non-graphic\r
+        /// related content.  Calling base.Initialize will enumerate through any components\r
+        /// and initialize them as well.\r
+        /// </summary>\r
+        protected override void Initialize()\r
+        {\r
+            // TODO: Add your initialization logic here\r
+            graphics.PreferredBackBufferWidth = 800;\r
+            graphics.PreferredBackBufferWidth = 600;\r
+            base.Initialize();\r
+        }\r
+\r
+        /// <summary>\r
+        /// LoadContent will be called once per game and is the place to load\r
+        /// all of your content.\r
+        /// </summary>\r
+        protected override void LoadContent()\r
+        {\r
+            // Create a new SpriteBatch, which can be used to draw textures.\r
+            spriteBatch = new SpriteBatch(GraphicsDevice);\r
+            background = Content.Load<Texture2D>("background");\r
+            spotLight = Content.Load<Texture2D>("spotlight");\r
+            cs = Content.Load<Texture2D>("cs");\r
+            backgroundPos = new Vector2(0f, 0f);\r
+            spotLightPos = new Vector2(100f, graphics.GraphicsDevice.Viewport.Height - 98);\r
+            spotLightCenter = new Vector2(800f, 800f);\r
+            spotLightVelocity = new Vector2(-100, 33);\r
+            csPos = new Vector2(10f, graphics.GraphicsDevice.Viewport.Height - 98);\r
+  \r
+            zero = new Vector2(0, 0);\r
+\r
+            MaxX = graphics.GraphicsDevice.Viewport.Width;\r
+            MinX = 0;\r
+            MaxY = graphics.GraphicsDevice.Viewport.Height;\r
+            MinY = 100;\r
+            // TODO: use this.Content to load your game content here\r
+        }\r
+\r
+        /// <summary>\r
+        /// UnloadContent will be called once per game and is the place to unload\r
+        /// all content.\r
+        /// </summary>\r
+        protected override void UnloadContent()\r
+        {\r
+            // TODO: Unload any non ContentManager content here\r
+        }\r
+\r
+        /// <summary>\r
+        /// Allows the game to run logic such as updating the world,\r
+        /// checking for collisions, gathering input, and playing audio.\r
+        /// </summary>\r
+        /// <param name="gameTime">Provides a snapshot of timing values.</param>\r
+        protected override void Update(GameTime gameTime)\r
+        {\r
+            // Allows the game to exit\r
+            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)\r
+                this.Exit();\r
+\r
+            // TODO: Add your update logic here\r
+            UpdateSpotLight(gameTime);\r
+            base.Update(gameTime);\r
+        }\r
+\r
+        /// <summary>\r
+        /// This is called when the game should draw itself.\r
+        /// </summary>\r
+        /// <param name="gameTime">Provides a snapshot of timing values.</param>\r
+        protected override void Draw(GameTime gameTime)\r
+        {\r
+            GraphicsDevice.Clear(Color.CornflowerBlue);\r
+            spriteBatch.Begin(SpriteBlendMode.AlphaBlend);\r
+            // TODO: Add your drawing code here\r
+            spriteBatch.Draw(background, backgroundPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);\r
+            spriteBatch.Draw(cs, csPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);\r
+            spriteBatch.Draw(spotLight, spotLightPos, null, Color.White, 0, spotLightCenter, 1f, SpriteEffects.None, 0);\r
+\r
+            spriteBatch.End();\r
+            base.Draw(gameTime);\r
+        }\r
+\r
+        private void UpdateSpotLight(GameTime gameTime)\r
+        {\r
+            spotLightPos = new Vector2(spotLightPos.X + spotLightVelocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds,\r
+                                        spotLightPos.Y + spotLightVelocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds);\r
+\r
+            if (spotLightPos.X > MaxX || spotLightPos.X < MinX) //right or left wall\r
+            {\r
+                spotLightVelocity = new Vector2(spotLightVelocity.X * -1, spotLightVelocity.Y);\r
+            }\r
+            else if (spotLightPos.Y > MaxY || spotLightPos.Y < MinY) //top or bottom wall\r
+            {\r
+                spotLightVelocity = new Vector2(spotLightVelocity.X, spotLightVelocity.Y * -1);\r
+            }\r
+        }\r
+    }\r
+}\r
diff --git a/Project06/lobbyTest/lobbyTest/GameThumbnail.png b/Project06/lobbyTest/lobbyTest/GameThumbnail.png
new file mode 100644 (file)
index 0000000..462311a
Binary files /dev/null and b/Project06/lobbyTest/lobbyTest/GameThumbnail.png differ
diff --git a/Project06/lobbyTest/lobbyTest/Program.cs b/Project06/lobbyTest/lobbyTest/Program.cs
new file mode 100644 (file)
index 0000000..cf884a2
--- /dev/null
@@ -0,0 +1,19 @@
+using System;\r
+\r
+namespace lobbyTest\r
+{\r
+    static class Program\r
+    {\r
+        /// <summary>\r
+        /// The main entry point for the application.\r
+        /// </summary>\r
+        static void Main(string[] args)\r
+        {\r
+            using (Game1 game = new Game1())\r
+            {\r
+                game.Run();\r
+            }\r
+        }\r
+    }\r
+}\r
+\r
diff --git a/Project06/lobbyTest/lobbyTest/Properties/AssemblyInfo.cs b/Project06/lobbyTest/lobbyTest/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..a8519c9
--- /dev/null
@@ -0,0 +1,33 @@
+using System.Reflection;\r
+using System.Runtime.CompilerServices;\r
+using System.Runtime.InteropServices;\r
+\r
+// General Information about an assembly is controlled through the following \r
+// set of attributes. Change these attribute values to modify the information\r
+// associated with an assembly.\r
+[assembly: AssemblyTitle("lobbyTest")]\r
+[assembly: AssemblyProduct("lobbyTest")]\r
+[assembly: AssemblyDescription("")]\r
+[assembly: AssemblyCompany("Microsoft")]\r
+\r
+[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]\r
+[assembly: AssemblyTrademark("")]\r
+[assembly: AssemblyCulture("")]\r
+\r
+// Setting ComVisible to false makes the types in this assembly not visible \r
+// to COM components.  If you need to access a type in this assembly from \r
+// COM, set the ComVisible attribute to true on that type.\r
+[assembly: ComVisible(false)]\r
+\r
+// The following GUID is for the ID of the typelib if this project is exposed to COM\r
+[assembly: Guid("b6ff3810-dd3d-4368-a6bd-24f4097a4b86")]\r
+\r
+\r
+// Version information for an assembly consists of the following four values:\r
+//\r
+//      Major Version\r
+//      Minor Version \r
+//      Build Number\r
+//      Revision\r
+//\r
+[assembly: AssemblyVersion("1.0.0.0")]\r
diff --git a/Project06/lobbyTest/lobbyTest/lobbyTest.csproj b/Project06/lobbyTest/lobbyTest/lobbyTest.csproj
new file mode 100644 (file)
index 0000000..e438fc8
--- /dev/null
@@ -0,0 +1,136 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+  <PropertyGroup>\r
+    <ProjectGuid>{FC102C8D-336E-4721-BFC1-741FF35A3EAE}</ProjectGuid>\r
+    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+    <OutputType>WinExe</OutputType>\r
+    <AppDesignerFolder>Properties</AppDesignerFolder>\r
+    <RootNamespace>lobbyTest</RootNamespace>\r
+    <AssemblyName>lobbyTest</AssemblyName>\r
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>\r
+    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+    <XnaCrossPlatformGroupID>e98d7ac4-1058-458b-8a23-3f5336d62b36</XnaCrossPlatformGroupID>\r
+    <ApplicationIcon>Game.ico</ApplicationIcon>\r
+    <Thumbnail>GameThumbnail.png</Thumbnail>\r
+    <PublishUrl>publish\</PublishUrl>\r
+    <Install>true</Install>\r
+    <InstallFrom>Disk</InstallFrom>\r
+    <UpdateEnabled>false</UpdateEnabled>\r
+    <UpdateMode>Foreground</UpdateMode>\r
+    <UpdateInterval>7</UpdateInterval>\r
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>\r
+    <UpdatePeriodically>false</UpdatePeriodically>\r
+    <UpdateRequired>false</UpdateRequired>\r
+    <MapFileExtensions>true</MapFileExtensions>\r
+    <ApplicationRevision>0</ApplicationRevision>\r
+    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>\r
+    <IsWebBootstrapper>false</IsWebBootstrapper>\r
+    <UseApplicationTrust>false</UseApplicationTrust>\r
+    <BootstrapperEnabled>true</BootstrapperEnabled>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+    <DebugSymbols>true</DebugSymbols>\r
+    <DebugType>full</DebugType>\r
+    <Optimize>false</Optimize>\r
+    <OutputPath>bin\x86\Debug</OutputPath>\r
+    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <NoStdLib>true</NoStdLib>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaCompressContent>false</XnaCompressContent>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+    <DebugType>pdbonly</DebugType>\r
+    <Optimize>true</Optimize>\r
+    <OutputPath>bin\x86\Release</OutputPath>\r
+    <DefineConstants>TRACE;WINDOWS</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <NoStdLib>true</NoStdLib>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaCompressContent>true</XnaCompressContent>\r
+  </PropertyGroup>\r
+  <ItemGroup>\r
+    <Reference Include="Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">\r
+      <Private>False</Private>\r
+      <SpecificVersion>True</SpecificVersion>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+      <SpecificVersion>True</SpecificVersion>\r
+    </Reference>\r
+    <Reference Include="mscorlib">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System.Xml">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System.Core">\r
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System.Xml.Linq">\r
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+      <Private>False</Private>\r
+    </Reference>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Properties\AssemblyInfo.cs" />\r
+    <Compile Include="Program.cs" />\r
+    <Compile Include="Game1.cs" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Content Include="Game.ico" />\r
+    <Content Include="GameThumbnail.png" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <NestedContentProject Include="Content\Content.contentproj">\r
+      <Project>6c642d2e-cbe1-4954-8cb4-8948822a0ea3</Project>\r
+      <Visible>False</Visible>\r
+    </NestedContentProject>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">\r
+      <Visible>False</Visible>\r
+      <ProductName>.NET Framework 2.0 %28x86%29</ProductName>\r
+      <Install>false</Install>\r
+    </BootstrapperPackage>\r
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">\r
+      <Visible>False</Visible>\r
+      <ProductName>.NET Framework 3.0 %28x86%29</ProductName>\r
+      <Install>false</Install>\r
+    </BootstrapperPackage>\r
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">\r
+      <Visible>False</Visible>\r
+      <ProductName>.NET Framework 3.5</ProductName>\r
+      <Install>true</Install>\r
+    </BootstrapperPackage>\r
+    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">\r
+      <Visible>False</Visible>\r
+      <ProductName>Windows Installer 3.1</ProductName>\r
+      <Install>true</Install>\r
+    </BootstrapperPackage>\r
+    <BootstrapperPackage Include="Microsoft.Xna.Framework.3.0">\r
+      <Visible>False</Visible>\r
+      <ProductName>Microsoft XNA Framework Redistributable 3.0</ProductName>\r
+      <Install>true</Install>\r
+    </BootstrapperPackage>\r
+  </ItemGroup>\r
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />\r
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />\r
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+       Other similar extension points exist, see Microsoft.Common.targets.\r
+  <Target Name="BeforeBuild">\r
+  </Target>\r
+  <Target Name="AfterBuild">\r
+  </Target>\r
+  -->\r
+</Project>
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